Supporting the meeting journey: understanding and designing collaborative device ecologies
Ammeloot, A. (2015)
Supporting the meeting journey: understanding and designing collaborative device ecologies. In ITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (463-468). https://doi.org/10.1145/2817721.2820988
The combination of personal and mobile technologies (Bring Your Own Device) with technology-augmented spaces designed for collaboration offers new design challenges for the HC...
The Companions paradigm as a method of eliciting and organising life data.
Presentation / Conference
Wilks, Y., Catizone, R., & Mival, O. (2008, January)
The Companions paradigm as a method of eliciting and organising life data. Presented at Workshop on Memories for Life, British Computer Society, London, UK
No abstract available.
Landscaping personification technologies: from interactions to relationships
Benyon, D., & Mival, O. (2008)
Landscaping personification technologies: from interactions to relationships. In Proceedings of the Conference on Human Factors in Computing Systems, presented at CHI 2008, Florence, April 2008, 3657-3662. doi:10.1145/1358628.1358908
Personification technologies are technologies that encourage people to anthropomorphize. These technologies try to get people to form relationships with them rather than simpl...
Evaluating human-machine conversation for appropriateness.
Webb, N., Benyon, D., Hansen, P., & Mival, O. (2010)
Evaluating human-machine conversation for appropriateness. In Proceedings of the Seventh conference on International Language Resources and Evaluation (LREC'10), 84-91
Evaluation of complex, collaborative dialogue systems is a difficult task.Traditionally, developers have relied upon subjective feedback from the user,and parametrisation over...
Wizard of Oz experiments for Companions.
Bradley, J., Mival, O., & Benyon, D. (2009)
Wizard of Oz experiments for Companions. In Proceedings British HCI 2009, (313-317
Wizard of Oz experiments allow designers and developers to
see the reactions of people as they interact with to-bedeveloped
technologies. At the Centre for Interaction Design ...
PhotoPal: companionship, sharing and the digital echo.
Mival, O., O'Keefe, B., Bradley, J., Roa-Seiler, N., & Benyon, D. (2007)
PhotoPal: companionship, sharing and the digital echo. In Proceedings of CHI Collocated Social Practices Surrounding Photos Workshop
This short paper introduces the research of the 14 partner,
EU Framework 6 project, COMPANIONS. It focuses on
the development of PhotoPal, a multimodal system
harnessing the c...
Blended Spaces for Collaboration
Benyon, D., & Mival, O. (2015)
Blended Spaces for Collaboration. Computer Supported Cooperative Work, 24(2-3), 223-249. https://doi.org/10.1007/s10606-015-9223-8
In this paper, we reflect on our experiences of designing, developing, implementing and using a number of real world, functional, multi-touch enabled Interactive Collaborative...
Task analysis and system design: the discipline of data
Benyon, D. (1992)
Task analysis and system design: the discipline of data. Interacting with Computers, 4(2), 246-259. https://doi.org/10.1016/0953-5438%2892%2990008-4
No abstract available.
The impact of head movements on user involvement in mediated interaction
Bamoallem, B. S., Wodehouse, A. J., Mair, G. M., & Vasantha, G. A. (2016)
The impact of head movements on user involvement in mediated interaction. Computers in Human Behavior, 55(A), 424-431. https://doi.org/10.1016/j.chb.2015.09.016
Communication takes place not only through speech, but also through gestures such as facial expressions, gaze, head movements, hand movements and body posture. Although develo...
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events
Bishop, C., Esteves, A., & McGregor, I. (2017)
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events. In ICMI 2017 Proceedings of the 19th ACM International Conference on Multimodal Interactionhttps://doi.org/10.1145/3136755.3136781
This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-...