Designing blended spaces: historical echoes, testing a framework for digital tourism.
Ayan, S., & Benyon, D. (2014)
Designing blended spaces: historical echoes, testing a framework for digital tourism. International Journal of Architectonic, Spatial, and Environmental Design, 7(2), 1-12
This work relates heavily to blended space theory and the trajectories approach previously done in this field. Imaz and Benyon have introduced the ideas of conceptual blending...
Supporting the meeting journey: understanding and designing collaborative device ecologies
Ammeloot, A. (2015)
Supporting the meeting journey: understanding and designing collaborative device ecologies. In ITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (463-468). https://doi.org/10.1145/2817721.2820988
The combination of personal and mobile technologies (Bring Your Own Device) with technology-augmented spaces designed for collaboration offers new design challenges for the HC...
The Companions paradigm as a method of eliciting and organising life data.
Presentation / Conference
Wilks, Y., Catizone, R., & Mival, O. (2008, January)
The Companions paradigm as a method of eliciting and organising life data. Presented at Workshop on Memories for Life, British Computer Society, London, UK
No abstract available.
Landscaping personification technologies: from interactions to relationships
Benyon, D., & Mival, O. (2008)
Landscaping personification technologies: from interactions to relationships. In Proceedings of the Conference on Human Factors in Computing Systems, presented at CHI 2008, Florence, April 2008, 3657-3662. doi:10.1145/1358628.1358908
Personification technologies are technologies that encourage people to anthropomorphize. These technologies try to get people to form relationships with them rather than simpl...
Task analysis and system design: the discipline of data
Benyon, D. (1992)
Task analysis and system design: the discipline of data. Interacting with Computers, 4(2), 246-259. https://doi.org/10.1016/0953-5438%2892%2990008-4
No abstract available.
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events
Bishop, C., Esteves, A., & McGregor, I. (2017)
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events. In ICMI 2017 Proceedings of the 19th ACM International Conference on Multimodal Interactionhttps://doi.org/10.1145/3136755.3136781
This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-...
Evaluating human-machine conversation for appropriateness.
Webb, N., Benyon, D., Hansen, P., & Mival, O. (2010)
Evaluating human-machine conversation for appropriateness. In Proceedings of the Seventh conference on International Language Resources and Evaluation (LREC'10), 84-91
Evaluation of complex, collaborative dialogue systems is a difficult task.Traditionally, developers have relied upon subjective feedback from the user,and parametrisation over...
Wizard of Oz experiments for Companions.
Bradley, J., Mival, O., & Benyon, D. (2009)
Wizard of Oz experiments for Companions. In Proceedings British HCI 2009, (313-317
Wizard of Oz experiments allow designers and developers to
see the reactions of people as they interact with to-bedeveloped
technologies. At the Centre for Interaction Design ...
PhotoPal: companionship, sharing and the digital echo.
Mival, O., O'Keefe, B., Bradley, J., Roa-Seiler, N., & Benyon, D. (2007)
PhotoPal: companionship, sharing and the digital echo. In Proceedings of CHI Collocated Social Practices Surrounding Photos Workshop
This short paper introduces the research of the 14 partner,
EU Framework 6 project, COMPANIONS. It focuses on
the development of PhotoPal, a multimodal system
harnessing the c...
Blended Spaces for Collaboration
Benyon, D., & Mival, O. (2015)
Blended Spaces for Collaboration. Computer Supported Cooperative Work, 24(2-3), 223-249. https://doi.org/10.1007/s10606-015-9223-8
In this paper, we reflect on our experiences of designing, developing, implementing and using a number of real world, functional, multi-touch enabled Interactive Collaborative...