Making and Unfinishedness: Designing Toolkits for Negotiation
Journal Article
Smyth, M., & Helgason, I. (2017)
Making and Unfinishedness: Designing Toolkits for Negotiation. Design Journal, 20(sup1), S3966-S3974. https://doi.org/10.1080/14606925.2017.1352899
The diffusion and democratisation of computing technologies and physical prototyping systems has supported the rise of Do-It-Yourself culture. In the context of design innovat...
The place probe: exploring a sense of place in real and virtual environments.
Journal Article
McCall, R., Benyon, D., Smyth, M., O'Neill, S., McCall, R., & Carroll, F. (2006)
The place probe: exploring a sense of place in real and virtual environments. Presence: Teleoperators and Virtual Environments, 15(6), 668-687. https://doi.org/10.1162/pres.15.6.668
This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techni...
Designing blended spaces: historical echoes, testing a framework for digital tourism.
Journal Article
Ayan, S., & Benyon, D. (2014)
Designing blended spaces: historical echoes, testing a framework for digital tourism. International Journal of Architectonic, Spatial, and Environmental Design, 7(2), 1-12
This work relates heavily to blended space theory and the trajectories approach previously done in this field. Imaz and Benyon have introduced the ideas of conceptual blending...
Interaction strategies for an affective conversational agent
Journal Article
Smith, C., Crook, N., Dobnik, S., Charlton, D., Boye, J., Pulman, S., …Cavazza, M. (2011)
Interaction strategies for an affective conversational agent. Presence: Teleoperators and Virtual Environments, 20, 395-411. https://doi.org/10.1162/PRES_a_00063
The development of embodied conversational agents (ECA) as companions brings several challenges for both affective and conversational dialogue. These include challenges in gen...
The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park
Conference Proceeding
Flint, T., Turner, P., & Banach, A. (2016)
The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. In J. C. Read, & P. Stenton (Eds.), IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children. , (680-683). https://doi.org/10.1145/2930674.2938613
This is a demonstration of a Minecraft facsimile of Jupiter Artland, a sculpture park on the outskirts of Edinburgh. With the cooperation of primary school children we develop...
Relation algebra operations on formal contexts
Conference Proceeding
Priss, U. (2009)
Relation algebra operations on formal contexts. In S. Rudolph, F. Dau, & S. O. Kutznetsov (Eds.), Conceptual Structures: Leveraging Semantic Technologies. , (257-269). https://doi.org/10.1007/978-3-642-03079-6_20
This paper discusses the use of relation algebra operations on formal contexts. These operations are a generalisation of some of the context operations that are described in t...
Walking & talking: probing the urban lived experience.
Conference Proceeding
Stals, S., Smyth, M., & Ijsselsteijn, W. (2014)
Walking & talking: probing the urban lived experience. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction Fun, Fast, Foundational - NordiCHI '14, (737-746). https://doi.org/10.1145/2639189.2641215
With ubiquitous mobile computing devices spreading throughout the urban environment of everyday life, there is a growing need to better understand person-place relationships a...
The city in cinema: how popular culture can influence research agendas.
Journal Article
Smyth, M., Helgason, I., Mitrovic, I., & Zaffiro, G. (2011)
The city in cinema: how popular culture can influence research agendas. Procedia Computer Science, 7, 110-113. https://doi.org/10.1016/j.procs.2011.12.033
Where can researchers find inspiration for the transformative applications, concepts and infrastructures that they believe will characterise the next decade? One approach to p...
Spaces of interaction
Conference Proceeding
Benyon, D., Hook, K., & Nigay, L. (2010)
Spaces of interaction. In Proceedings of the 2010 ACM-BCS Visions of Computer Science Conference, 1-7
As the world becomes increasingly computationally enabled, so our view of human-computer interaction (HCI) needs to evolve. The proliferation of wireless connectivity and mobi...
Playing the game: HCI careers in the competency era
Presentation / Conference
McEwan, T. (2009, April)
Playing the game: HCI careers in the competency era. Paper presented at HCI Educators 2009, Swindon
This paper summarises the increasing formalization of HCI-related job-roles in competency frameworks (such as the UK’s Skills Framework for the Information Age – SFIA), and th...