Reliving VE day with activated schemata.
Conference Proceeding
Turner, P., Turner, S., & Tzovaras, D. (2004)
Reliving VE day with activated schemata. In Proc. 8th International Workshop on Presence, 33-38
This paper reports some preliminary work on the
IntoMyWorld candidate Presence II project. One of the key
components of IntoMyWorld is a mixed reality ‘album’ of
important eve...
A method for designing virtual places.
Conference Proceeding
McCall, R., O'Neill, S., Benyon, D., Smyth, M., & Carroll, F. (2004)
A method for designing virtual places. In Presence 2004 (305-312
This paper discusses our experiences of using a
range of methods and techniques to measure the sense of
place in real and virtual environments. The paper
presents a discussion...
Navigating information space: web site design and lessons from the built environment.
Journal Article
Benyon, D. (2006)
Navigating information space: web site design and lessons from the built environment. PsychNology journal, 4, 7-24
The Web is the archetypal information space but even on a well designed site it can be difficult to find all the information you need. It is impossible to design a site so tha...
city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition
Book
Mitrovic, I., Smyth, M., & Helgason, I. (2013)
city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition. UrbanIxD: Designing Human Interactions in the Networked City
The focus of the emergent field of Urban Interaction Design is public space and the relationships between people – with and through technology. The currency of these interacti...
Recreating the Botanics: towards a sense of place in virtual environments.
Presentation / Conference
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, June)
Recreating the Botanics: towards a sense of place in virtual environments. Paper presented at 3rd UK Conference of the Environmental Psychology Network
The EC funded project BENOGO seeks to re-create real places using photo-realistic
immersive virtual reality technology and in so doing investigates the nature of
presence and ...
A Snapshot of NLG Evaluation Practices 2005 - 2014
Conference Proceeding
Gkatzia, D., & Mahamood, S. (2015)
A Snapshot of NLG Evaluation Practices 2005 - 2014. https://doi.org/10.18653/v1/w15-4708
In this paper we present a snapshot of endto-end NLG system evaluations as presented in conference and journal papers1 over the last ten years in order to better understand th...
Culture & biometrics: regional differences in the perception of biometric authentication technologies
Journal Article
Riley, C. W., Buckner, K., Johnson, G., & Benyon, D. (2009)
Culture & biometrics: regional differences in the perception of biometric authentication technologies. AI & society, 24, 295-306. https://doi.org/10.1007/s00146-009-0218-1
Previous research has identified user concerns about biometric authentication technology, but most of this research has been conducted in European contexts. There is a lack of...
Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources
Journal Article
Hetherington, R., & McRae, R. (2017)
Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources. Animation, 12(2), 156-173. https://doi.org/10.1177/1746847717710738
A qualitative inquiry of reviews of films featuring digital humanlike characters was performed by sampling user comments from three online reviewer aggregator sites: the Inter...
Rich Picture: The Role of the Facilitator
Journal Article
Berg, T. (2015)
Rich Picture: The Role of the Facilitator. Systemic Practice and Action Research, 28(1), 67-77. https://doi.org/10.1007/s11213-014-9318-z
Information Systems for complex situations often fail to adequately deliver quality and suitability. One reason for this failure is an inability to identify comprehensive user...
Tangible possibilities—envisioning interactions in public space
Journal Article
Smyth, M., & Helgason, I. (2013)
Tangible possibilities—envisioning interactions in public space. Digital Creativity, 24(1), 75-87. https://doi.org/10.1080/14626268.2013.769454
This article explores approaches to envisionment in the field of interaction design. Design fictions are introduced as a method to articulate future possibilities. Three case ...