Bilingual word association networks.
Priss, U., & Old, L. J. (2007)
Bilingual word association networks. In U. Priss, S. Polovina, & R. Hill (Eds.), Conceptual Structures: Knowledge Architectures for Smart Applications, 310-320. Springer-Verlag. https://doi.org/10.1007/978-3-540-73681-3_23
Bilingual word association networks can be beneficial as a tool in foreign
language education because they show relationships among cognate words of different languages and c...
E-Consultation, Controversy and Youth
Macintosh, A., Smith, E., & Whyte, A. (2005)
E-Consultation, Controversy and Youth. In M. Cunningham, & P. Cunningham (Eds.), Innovation and the Knowledge Economy: Issues, Applications, Case Studies, 730-737. IOS Press
This paper presents the results of a completed research study the aim of which was to identify ICT tools suitable for engaging with young people in dialogue on a complex polic...
DACAR - data capture and auto identification reference project.
Thuemmler, C. (2010)
DACAR - data capture and auto identification reference project. In H. Sundmaeker, P. Guillemin, P. Friess, & S. Woelffle (Eds.), Vision and Challenges for Realising the Internet of Things, (202-202). European Commission
The Data Capture and Auto Identification Reference [DACAR] project is a TSB funded initiative to improve network security and to provide dynamic network strategies to safely a...
A Functional Model of Interacting Systems: A Semiotic Approach
Benyon, D. (1994)
A Functional Model of Interacting Systems: A Semiotic Approach. In J. Connolly, & E. Edmonds (Eds.), CSCW and Artificial Intelligence; Computer Supported Cooperative Work, 105-125. Springer Verlag. https://doi.org/10.1007/978-1-4471-2035-3_8
Recent developments in Human-Computer Interaction (HCI), Computer Supported Cooperative Work (CSCW) and Distributed Artificial Intelligence (DAI) share a common problem: commu...
Fiction for design: appropriating Hollywood techniques for design fictions
Flint, T. (2016)
Fiction for design: appropriating Hollywood techniques for design fictions. In P. Turner, & T. Harviainen (Eds.), Digital Make-Believe (49-66). Cham, Switzerland: Springer. https://doi.org/10.1007/978-3-319-29553-4_4
There is evidence that narratives told in a structured manner are more likely to be convincing to an audience. Design Fictions are an increasingly popular medium in HCI. It is...