The city in cinema: how popular culture can influence research agendas.
Smyth, M., Helgason, I., Mitrovic, I., & Zaffiro, G. (2011)
The city in cinema: how popular culture can influence research agendas. Procedia computer science, 7, 110-113. https://doi.org/10.1016/j.procs.2011.12.033
Where can researchers find inspiration for the transformative applications, concepts and infrastructures that they believe will characterise the next decade? One approach to p...
Tangible possibilities—envisioning interactions in public space
Smyth, M., & Helgason, I. (2013)
Tangible possibilities—envisioning interactions in public space. Digital Creativity, 24(1), 75-87. https://doi.org/10.1080/14626268.2013.769454
This article explores approaches to envisionment in the field of interaction design. Design fictions are introduced as a method to articulate future possibilities. Three case ...
Walking & talking: probing the urban lived experience.
Stals, S., Smyth, M., & Ijsselsteijn, W. (2014)
Walking & talking: probing the urban lived experience. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction Fun, Fast, Foundational - NordiCHI '14, (737-746). https://doi.org/10.1145/2639189.2641215
With ubiquitous mobile computing devices spreading throughout the urban environment of everyday life, there is a growing need to better understand person-place relationships a...
Workplace soundscape mapping: a trial of Macaulay and Crerar’s method.
Presentation / Conference
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2006, June)
Workplace soundscape mapping: a trial of Macaulay and Crerar’s method. Paper presented at ICAD 2006: The 12th International Conference on Auditory Display, London, UK
This paper describes a trial of Macaulay and Crerar’s method of mapping a workplace soundscape to assess its fitness as a basis for an extended soundscape mapping method. Twel...
This pervasive day: design and development case study.
Presentation / Conference
Helgason, I., Bradley, J., & Egan, C. (2011, March)
This pervasive day: design and development case study. Paper presented at i-Docs, A Symposium on Interactive Documentary, Watershed Media Centre Bristol, UK
This presentation will describe the development process, and the underpinning rationale, behind a multi-format, interactive exhibition and online documentary. This project, to...
Towards a scalable broadcast in wormhole-switched mesh networks
Al-Dubai, A. Y., Ould-Khaoua, M., & Mackenzie, L. M. (2002)
Towards a scalable broadcast in wormhole-switched mesh networks. In Proceedings of the 2002 ACM symposium on Applied computing, 840-844. https://doi.org/10.1145/508791.508955
Broadcast algorithms for wormhole--switched meshes have been widely reported in the literature. However, most of these
algorithms handle broadcast in a sequential manner and d...
UrbanixD: designing human interactions in the networked city
Smyth, M., Helgason, I., Brynskov, M., Mitrovic, I., & Zaffiro, G. (2013)
UrbanixD: designing human interactions in the networked city. In Proceeding CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), (2533-2536). https://doi.org/10.1145/2468356.2468823
Interaction Design, in an urban context, is an increasingly important field of research. City populations are currently in a state of rapid flux. Conurbations are fast becomin...
User experience (UX) design for medical personnel and patients
Mival, O., & Benyon, D. (2015)
User experience (UX) design for medical personnel and patients. In S. Fricker, C. Thuemmler, & A. Gavras (Eds.), Requirements Engineering for Digital Health and Care (117-131). Cham: Springer. https://doi.org/10.1007/978-3-319-09798-5_6
UX design is concerned with all the issues that go into providing an engaging and enjoyable experience for people in both the short and longer term. This is more than mere fun...
Towards optimal broadcasting in wormhole-routed meshes
Al-Dubai, A., Ould-Khaoua, M., & Mackenzie, L. (2000)
Towards optimal broadcasting in wormhole-routed meshes. In H. R. Arabnia (Ed.), Proceedings of the international conference on parallel and distributed processing techniques and applications : PDPTA'2001, 1121-1128
Most existing broadcast algorithms proposed for the mesh do not scale well with the network size. Furthermore, they have been mainly based on deterministic routing, which cann...
Triangulation in practice.
Turner, P., & Turner, S. (2009)
Triangulation in practice. Virtual Reality, 13, 171-181. https://doi.org/10.1007/s10055-009-0117-2
Triangulation is the means by which an alternate perspective is used to validate, challenge or extend existing findings. It is frequently used when the field of study is diffi...