Wattom: Ambient Eco-feedback with Mid-air Input
Esteves, A., Quintal, F., Caires, F., Baptista, V., & Mendes, P. (2019)
Wattom: Ambient Eco-feedback with Mid-air Input. In 2019 5th Experiment International Conference (exp.at'19)https://doi.org/10.1109/EXPAT.2019.8876565
This paper presents Wattom, a highly interactive ambient eco-feedback smart plug that aims to promote a more sustainable use of electricity in the home. This paper describes o...
A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task
Mackamul, E. B., & Esteves, A. (2018)
A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task. In SUI '18 Symposium on Spatial User Interactionhttps://doi.org/10.1145/3267782.3267793
This paper presents a comparative study between two popular AR systems during a collocated collaborative task. The goal of the study is to start a body of knowledge that descr...
Motion correlation: selecting objects by matching their movement
Velloso, E., Carter, M., Newn, J., Esteves, A., Gellersen, H., & Clarke, C. (2017)
Motion correlation: selecting objects by matching their movement. ACM transactions on computer-human interaction : a publication of the Association for Computing Machinery, 24(3), 1-35. https://doi.org/10.1145/3064937
Selection is a canonical task in user interfaces, commonly supported by presenting objects for acquisition by pointing. In this article, we consider motion correlation as an a...
TraceMatch: a computer vision technique for user input by tracing of animated controls
Esteves>, A., Clarke, C., Bellino, A., Esteves, A., Velloso, E., & Gellersen, H. (2016)
TraceMatch: a computer vision technique for user input by tracing of animated controls. In UbiComp '16 Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, (298-303). https://doi.org/10.1145/2971648.2971714
Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the ...
SmoothMoves: smooth pursuits head movements for augmented reality.
Abreu Esteves, A., Verweij, D., Suraiya, L., Islam, R., Lee, Y., & Oakley, I. (2017)
SmoothMoves: smooth pursuits head movements for augmented reality. In UIST '17 Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, (167-178). https://doi.org/10.1145/3126594.3126616
SmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits head movements. It works by computing correlations between the movements of on-scre...
Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch
Clarke, C., Bellino, A., Esteves, A., & Gellersen, H. (2017)
Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch. PACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 1(3), 1-22. https://doi.org/10.1145/3130910
In this work we consider how users can use body movement for remote control with minimal effort and maximum flexibility. TraceMatch is a novel technique where the interface di...
WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors
Presentation / Conference
Verweij, D., Esteves, A., Khan, V., & Bakker, S. (2017, May)
WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors. Poster presented at Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17, Denver, Colorado, USA
We present WaveTrace, a novel interaction technique based on selection by motion matching. In motion matching systems, targets move continuously in a singular and pre-defined ...
Multi-user motion matching interaction for interactive television using Smartwatches.
Presentation / Conference
Verweij, D., Khan, V., Esteves, A., & Bakker, S. (2017, June)
Multi-user motion matching interaction for interactive television using Smartwatches. Poster presented at Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video - TVX '17 Adjunct, Hilversum, The Netherlands
Motion matching input, following continuously moving targets by performing bodily movements, offers new interaction possibilities in multiple domains. Unlike optical motion ma...
Orbits: enabling gaze interaction in smart watches using moving targets
Esteves, A., Velloso, E., Bulling, A., & Gellersen, H. (2015)
Orbits: enabling gaze interaction in smart watches using moving targets. In UbiComp/ISWC'15 Adjunct Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computerhttps://doi.org/10.1145/2800835.2800942
In this paper we demonstrate Orbits, a novel gaze interaction technique that accounts for both the reduced size of smart watch displays and the hands-free nature of convention...
Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions
Esteves, A., Bakker, S., Antle, A. N., May, A., Warren, J., & Oakley, I. (2014)
Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions. In Proceeding CHI EA '14 CHI '14 Extended Abstracts on Human Factors in Computing Systems, 1843-1848. https://doi.org/10.1145/2559206.2581185
Tangible interaction is a compelling interface paradigm that elegantly merges the fluency of physical manipulation with the flexibility of digital content. However, it is curr...