IoT for a shock warning system.
Brogan, J., Thuemmler, C., Mival, O., & Fricker, S. (2014)
IoT for a shock warning system. IEEE Internet of Things,
This technical paper details the interdependencies between Internet of Things (IoT) and latest Future Internet (FI) technology, demonstrated by using the example of a smart co...
How Was Your Day? evaluating a conversational companion
Benyon, D., Gambäck, B., Hansen, P., Mival, O., & Webb, N. (2012)
How Was Your Day? evaluating a conversational companion. IEEE transactions on affective computing, 4, 299-311. https://doi.org/10.1109/T-AFFC.2013.15
The “How Was Your Day” (HWYD) Companion is an embodied conversational agent that can discuss work-related issues, entering free-form dialogues that lack any clearly defined ta...
Health: RFID makes surgery safer.
Mival, O., Thuemmler, C., Schneider, A., Paulin, A., Kranzfelder, M., & Hasan, A. (2013)
Health: RFID makes surgery safer. In P. Cousin (Ed.), Internet of Things: Success Stories, 54-60. Internet of Things Council
This document presents a novel technique to reduce the risk of forgotten surgical towels in surgery. It is an application of IoT in field of healthcare. Integrating RFID tags ...
Interaction strategies for an affective conversational agent
Smith, C., Crook, N., Dobnik, S., Charlton, D., Boye, J., Pulman, S., …Cavazza, M. (2011)
Interaction strategies for an affective conversational agent. Presence: Teleoperators and Virtual Environments, 20, 395-411. https://doi.org/10.1162/PRES_a_00063
The development of embodied conversational agents (ECA) as companions brings several challenges for both affective and conversational dialogue. These include challenges in gen...
Wizard of Oz experiments for Companions.
Bradley, J., Mival, O., & Benyon, D. (2009)
Wizard of Oz experiments for Companions. In Proceedings British HCI 2009, 313-317
Wizard of Oz experiments allow designers and developers to
see the reactions of people as they interact with to-bedeveloped
technologies. At the Centre for Interaction Design ...
User experience (UX) design for medical personnel and patients.
Mival, O., & Benyon, D. (2015)
User experience (UX) design for medical personnel and patients. In S. Fricker, C. Thuemmler, & A. Gavras (Eds.), Requirements Engineering for Digital Health and Care, (117-131). Cham: BMC. https://doi.org/10.1007/978-3-319-09798-5_6
UX design is concerned with all the issues that go into providing an engaging and enjoyable experience for people in both the short and longer term. This is more than mere fun...
A social technological alignment matrix.
Presentation / Conference
Thuemmler, C., Mival, O., Lim Jumelle, A. K., Holanec, I., & Fricker, S. (2014, January)
A social technological alignment matrix. Paper presented at IEEE Healthcom 2014, Natal, Brazil
This paper refers to the term “implementation” as the process of integrating a new technology into established workflows. Especially in health care this has proven to be a ver...
Designing Blended Spaces for Collaboration.
Benyon, D., & Mival, O. (2015)
Designing Blended Spaces for Collaboration. In A. Ferscha, S. Resmerita, C. Holzmann, M. Pieper, & C. Stephanidis (Eds.), Human Computer Confluence, 18-39. Konigswinter, Germany: De Gruyter Open. doi:10.1515/9783110471137-002
In this paper, we reflect on our experiences of designing, developing, implementing and using a real world, functional multi-touch enabled interactive collaborative environmen...
Design principles for collaborative device ecologies
Ammeloot, A., Benyon, D., & Mival, O. (2015)
Design principles for collaborative device ecologies. In Proceedings of the 2015 British HCI Conference, 255-256. https://doi.org/10.1145/2783446.2783598
This paper describes the ongoing investigation of interaction design issues related to collaborative activities in device ecologies, mixing Bring Your Own Device (BYOD) and sm...
Blended Spaces for Collaboration
Benyon, D., & Mival, O. (2015)
Blended Spaces for Collaboration. Computer Supported Cooperative Work, 24(2-3), 223-249. https://doi.org/10.1007/s10606-015-9223-8
In this paper, we reflect on our experiences of designing, developing, implementing and using a number of real world, functional, multi-touch enabled Interactive Collaborative...