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On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects

Conference Proceeding
Oakley, I., & Esteves, A. (2013)
On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects. In 2013 International Symposium on Ubiquitous Virtual Reality (ISUVR)https://doi.org/10.1109/isuvr.2013.12
The smart, augmented objects that appear in systems that support tangible interaction have a dual life. While they can exhibit complex digital behaviors in the technological c...

Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events

Conference Proceeding
Bishop, C., Esteves, A., & McGregor, I. (2017)
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events. In ICMI 2017 Proceedings of the 19th ACM International Conference on Multimodal Interactionhttps://doi.org/10.1145/3136755.3136781
This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-...

Tailoring methodological bricolage to investigate non-discretionary use of digital technology

Conference Proceeding
Sobolewska, E. (2017)
Tailoring methodological bricolage to investigate non-discretionary use of digital technology. https://doi.org/10.14236/ewic/HCI2017.49
Digital technology appears to be an integral part of everyday life: at homes, workplaces, during leisure time; mediating interactions, demanding attention and engagement. In t...

Generating Verbal Descriptions from Medical Sensor Data: A Corpus Study on User Preferences

Conference Proceeding
Gkatzia, D., Rieser, V., Mcsporran, A., Mcgowan, A., Mort, A., & Dewar, M. (2014)
Generating Verbal Descriptions from Medical Sensor Data: A Corpus Study on User Preferences. In BCS Health Informatics Scotland (HIS)
Understanding and interpreting medical sensor data is an essential part of pre-hospital care in medical emergencies, but requires training and previous knowledge. In this pape...

Multi-adaptive Natural Language Generation using Principal Component Regression

Conference Proceeding
Gkatzia, D., Hastie, H., & Lemon, O. (2014)
Multi-adaptive Natural Language Generation using Principal Component Regression. In Proceedings of the 8th International Natural Language Generation Conference, 138-142
We present FeedbackGen, a system that uses a multi-adaptive approach to Natural Language Generation. With the term 'multi-adaptive', we refer to a system that is able to adapt...

Complex Pleasures: Designing Optional interactions for Public Spaces

Thesis
Helgason, I. Complex Pleasures: Designing Optional interactions for Public Spaces. (Thesis)
Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/Output/1022893
This research aims to contribute to knowledge about the design of interactive systems sited in public spaces. In particular, the study concerns "optional interactions" where s...

My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts.

Conference Proceeding
Turner, P., & Turner, S. (2011)
My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts. In ECCE '11 Proceedings of the 29th Annual European Conference on Cognitive Ergonomics, 149-156. https://doi.org/10.1145/2074712.2074742
Motivation -- to explore the nature and dimensions of attachment to digital and non-digital artefacts and explicate any differences in emotional attachment between digital and...

Natural Language Generation enhances human decision-making with uncertain information.

Conference Proceeding
Gkatzia, D., Lemon, O., & Rieser, V. (2016)
Natural Language Generation enhances human decision-making with uncertain information. In Proceedings of the 54th Annual Meeting of the Association for Computational Linguistics, (264-268). https://doi.org/10.18653/v1/P16-2043
Decision-making is often dependent on uncertain data, e.g. data associated with confidence scores or probabilities. We present a comparison of different information presentati...

Landscaping personification technologies: from interactions to relationships

Conference Proceeding
Benyon, D., & Mival, O. (2008)
Landscaping personification technologies: from interactions to relationships. In Proceedings of the Conference on Human Factors in Computing Systems, presented at CHI 2008, Florence, April 2008, 3657-3662. doi:10.1145/1358628.1358908
Personification technologies are technologies that encourage people to anthropomorphize. These technologies try to get people to form relationships with them rather than simpl...

Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task

Conference Proceeding
Esteves, A., van den Hoven, E., & Oakley, I. (2013)
Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task. In TEI '13 Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, 167-174. https://doi.org/10.1145/2460625.2460651
This paper explores how different interfaces to a problem-solving task affect how users perform it. Specifically, it focuses on a customized version of the game of Four-in-a-r...