UrbanixD: designing human interactions in the networked city
Smyth, M., Helgason, I., Brynskov, M., Mitrovic, I., & Zaffiro, G. (2013)
UrbanixD: designing human interactions in the networked city. In Proceeding CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), (2533-2536). https://doi.org/10.1145/2468356.2468823
Interaction Design, in an urban context, is an increasingly important field of research. City populations are currently in a state of rapid flux. Conurbations are fast becomin...
Revisiting the potentialities of a mechanical thesaurus.
Priss, U., & Old, L. J. (2009)
Revisiting the potentialities of a mechanical thesaurus. In R. Ferre (Ed.), Proceedings of the 7th International Conference on Formal Concept Analysis, ICFCA, 284-298. https://doi.org/10.1007/978-3-642-01815-2_21
This paper revisits the lattice-based thesaurus models which Margaret Masterman used for machine translation in the 1950’s and 60’s. Masterman’s notions are mapped onto modern...
Presence and digital tourism
Benyon, D., Quigley, A., O'Keefe, B., & Riva, G. (2013)
Presence and digital tourism. AI & society, https://doi.org/10.1007/s00146-013-0493-8
This paper provides an introduction to digital tourism as mediated by presence research as a means to create substantive user experiences (UX) for visitors. Tourism is a rich ...
Fall of Humans: Interactive tabletop games and transmedia storytelling.
Dionisio, M., Gujaran, A., Pinto, M., & Esteves, A. (2015)
Fall of Humans: Interactive tabletop games and transmedia storytelling. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, (401-404). https://doi.org/10.1145/2817721.2823477
This paper illustrates how transmedia storytelling can help introduce players to interactive tabletop games. To do so, we developed Fall of Humans (FoH), an experience that ta...
How Was Your Day? evaluating a conversational companion
Benyon, D., Gambäck, B., Hansen, P., Mival, O., & Webb, N. (2012)
How Was Your Day? evaluating a conversational companion. IEEE transactions on affective computing, 4, 299-311. https://doi.org/10.1109/T-AFFC.2013.15
The “How Was Your Day” (HWYD) Companion is an embodied conversational agent that can discuss work-related issues, entering free-form dialogues that lack any clearly defined ta...
How to Talk to Strangers: generating medical reports for first time users
Gkatzia, D., Rieser, V., & Lemon, O. (2016)
How to Talk to Strangers: generating medical reports for first time users. In 2016 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE)https://doi.org/10.1109/FUZZ-IEEE.2016.7737739
We propose a novel approach for handling first-time
users in the context of automatic report generation from timeseries
data in the health domain. Handling first-time users is...
Comparing designers’ and listeners’ experiences
McGregor, I. (2014)
Comparing designers’ and listeners’ experiences. AI & society, 29(4), 473-483. https://doi.org/10.1007/s00146-013-0489-4
This paper compares the listening experiences of non-experts and the designers of two sound designs. To date, no such comparisons have been examined empiri- cally, and so for ...
Comparative Evaluation of Radio and Audio Logo Sound Designs
McGregor, I., & Cunningham, S. (2015)
Comparative Evaluation of Radio and Audio Logo Sound Designs. Journal of the Audio Engineering Society, 63(11), 876-888. https://doi.org/10.17743/jaes.2015.0076
This study aims to explore the suitability of capturing designers’ and listeners’ experiences of sound design for a radio drama and audio logos using the repertory grid techni...
Concept Neighbourhoods in Lexical Databases
Priss, U., & Old, L. J. (2010)
Concept Neighbourhoods in Lexical Databases. In L. Kwuida, & B. Sertkaya (Eds.), Formal Concept Analysis, 283-295. doi:10.1007/978-3-642-11928-6_20
This paper discusses results from an experimental study of concept
neighbourhoods in WordNet and Roget’s Thesaurus. The general aim of this research is to determine ways in wh...
Supporting offline activities on interactive surfaces
Esteves, A., Scott, M., & Oakley, I. (2013)
Supporting offline activities on interactive surfaces. In TEI 2013 - Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, 147-154. https://doi.org/10.1145/2460625.2460648
This paper argues that inherent support for offline activities -- activities that are not sensed by the system -- is one of strongest benefits of tangible interaction over mor...