Principal Research Fellow
Berg, T. (2014). Rich Picture: the role of the facilitator. Systemic Practice and Action Research, 28(1), 67-77. https://doi.org/10.1007/s11213-014-9318-z
Information Systems for complex situations often fail to adequately deliver quality and suitability. One reason for this failure is an inability to identify comprehensive user...
Zahran, D., Al-Nuaim, H., Rutter, M. & Benyon, D. (2014). A comparative approach to web evaluation and website evaluation methods. International journal of public information systems. 10, 21-39. ISSN 1653-4360
There is still a lack of an engineering approach for building Web systems, and the field of measuring the Web is not yet mature. In particular, there is an uncertainty in the ...
McGregor, I., Turner, P., & Benyon, D. (2014). Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs. Journal of Sonic Studies, 6(1),
There are numerous rules and well-established guidelines to help designers with the visual appearance of interactive technologies. In contrast, when it comes to the use of sou...
Carnegie Trust for the Universities of Scotland
Eye-tracking is an increasingly popular technique in which user’s eye movements are captured by a computer system, allowing it to ascertain where the user is looking in a display or visual scene (fixa...
Arts & Humanities Research Council
Data Driven Innovation (DDI) is transforming society and the economy. DDI is defined as the challenge to make effective use of data to shape, develop and deliver innovative products and services to co...
Scottish Funding Council
Walks and Waterfalls is a multi-channel interactive project intended to design and roadmap a blended experience between a fine art photography book, a mobile augmented reality app and physical locatio...
20 February 2018
As mixed reality technology becomes ubiquitous the boundary between the digital and the real is increasingly blurred. Our work involves creating a framework of experiences wh...
24 November 2017
22 November 2017
08 April 2019
12 April 2019
A week of activities both internal at Napier, and external at Whitespace, including presentations, workshops, and panels, delivered by the Shopify UX Team.
04 April 2019
04 April 2019
CI Studios are new regular informal events open to anyone working in the creative industries to meet, share experiences, and explore using data and data-driven technologies.
26 September 2018
26 September 2018
The development of 3D printing technology has contributed to improve the engagement of the visually impaired when experiencing two-dimensional visual artworks. 3D printed tact...
Associate Professor of Audio Engineering
Senior Content Producer & Research Fellow
Lecturer / Progamme Leader / International Student Mobility
Lecturer/ Programme Leader
Senior Research Fellow
Mitrovic, I., Smyth, M., & Helgason, I. (2013). city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition. UrbanIxD: Designing Human Interactions in the Networked City
The focus of the emergent field of Urban Interaction Design is public space and the relationships between people – with and through technology. The currency of these interacti...
Mival, O., Thuemmler, C., Schneider, A., Paulin, A., Kranzfelder, M., & Hasan, A. (2013). Health: RFID makes surgery safer. In P. Cousin (Ed.), Internet of Things: Success Stories, 54-60. Internet of Things Council
This document presents a novel technique to reduce the risk of forgotten surgical towels in surgery. It is an application of IoT in field of healthcare. Integrating RFID tags ...
Turner, P. (2013). How we cope with digital technology. Synthesis lectures on human-centered informatics, 6, 1-109. https://doi.org/10.2200/S00519ED2V01Y201307HCI018
Digital technology has become a defining characteristic of modern life. Almost everyone uses it, we all rely on it, and many of us own a multitude of devices. What is more, we...
Annamalai Vasantha, G. V., Chakrabarti, A., Rout, B. K., & Corney, J. (2014). Influences of design tools on the original and redesign processes. International Journal of Design Creativity and Innovation, 2(1), 20-50. https://doi.org/10.1080/21650349.2013.839076
Concept generation plays a vital role in establishing a broader foundation in the design process to create novel products. In the globalized, collaborative, designing scenario...
Benyon, D. (2013). Designing interactive Systems: A Comprehensive Guide to HCI, UX and interaction design. Pearson Education
Designing Interactive Systems is the most authoritative textbook in the areas of human–computer interaction (HCI), usability, consumer experience and interaction design. Davi...
Gokula Vijaykumar, A. V., Komoto, H., Hussain, R., Roy, R., Tomiyama, T., Evans, S., …Williams, S. (2013). A manufacturing framework for capability-based product-service systems design. Journal of Remanufacturing, 3(1), 1-32. https://doi.org/10.1186/2210-4690-3-8
Manufacturers aim to design product-service systems (PSS) which integrate services with products to attain sustained competitive advantage from a life cycle perspective. PSS d...
Turner, P. (2013). The “Book Problem” and its neural correlates. AI & society.. doi:10.1007/s00146-013-0491-x. ISSN 0951-5666
Presence research can tell us why we feel present in the real world and can experience presence while using virtual reality technology (and movies and games) but has strikingl...
McGregor, I. (2014). Comparing designers’ and listeners’ experiences. AI & society, 29(4), 473-483. https://doi.org/10.1007/s00146-013-0489-4
This paper compares the listening experiences of non-experts and the designers of two sound designs. To date, no such comparisons have been examined empiri- cally, and so for ...
Benyon, D., Quigley, A., O'Keefe, B. & Riva, G. (2013). Presence and digital tourism. AI & society.. doi:10.1007/s00146-013-0493-8. ISSN 0951-5666
This paper provides an introduction to digital tourism as mediated by presence research as a means to create substantive user experiences (UX) for visitors. Tourism is a rich ...
Smyth, M., & Helgason, I. (2013). Tangible possibilities—envisioning interactions in public space. Digital Creativity, 24(1), (75-87). doi:10.1080/14626268.2013.769454. ISSN 1462-6268
This article explores approaches to envisionment in the field of interaction design. Design fictions are introduced as a method to articulate future possibilities. Three case ...
Smyth, M. (2012). Critical Design: A mirror of the human condition in the smart city. In D. Hemment, & A. Townsend (Eds.), Smart Citizens, 39-42. FutureEverything Publications
Benyon, D., Gambäck, B., Hansen, P., Mival, O., & Webb, N. (2012). How Was Your Day? evaluating a conversational companion. IEEE transactions on affective computing, 4, 299-311. https://doi.org/10.1109/T-AFFC.2013.15
The “How Was Your Day” (HWYD) Companion is an embodied conversational agent that can discuss work-related issues, entering free-form dialogues that lack any clearly defined ta...
The feeling of being immersed within a live performance by an ensemble of world class musicians can be a deeply engaging and highly valued cultural experience for audiences as well as for the performe...
V. Kann Rasmussen Foundation
The challenge that climate change poses to humanity and the natural environment is critical and well documented. Faced with such an unprecedented challenge, three responses are needed: drastic cuts in...
The Scottish Informatics & Computer Science Alliance
Research exchange with the Bielefeld Dialogue Systems group
The Internet of Things (IoT), a network of physical objects that can communicate, sense and act in the world, is rapidly expanding and is expected to account for nine billion of inter-connected device...
Dovecot and the ENU team are exploring innovative digital solution for visitors to experience the work of weavers without disturbing the concentrated work required for tapestry weaving. With the creat...
I-POS produce an Intelligent Point of Sale application which runs on Apple iPad hardware for use in bars and restaurants. The application generates transaction based sales data and re-ordering data fr...
Do-It-Yourself networking refers to a conceptual approach to the use of low-cost hardware and wireless technology in deploying local communication networks that can operate independently from the Inte...
To explore, understand and develop intuitive interaction technologies for simultaneous multi-user collaborative experiences in immersive digital domes
A digital dome is a large physical object that can fully immerse one or more users and present them digital material via rear projection onto the dome’s surface. Such a system presents unique and curr...
Citizen Bank is looking to work with the University to explore the potential of using technology as a mechanism to aid in community participation. This collaboration seeks to explore the technical req...
The aim of the project led by Alistair Lawson of IIDI is is to investigate the development of a visually stimulating, high quality interactive on-line learning package for refresher courses for the ...
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...
I am currently working on a PhD programme in the Centre for Interaction Design, supervised by...
The present research sought to investigate the correspondence between auditory and visual f...
With the vision of ubiquitous computing becoming increasingly realized, a new technological layer in the form of sensors, urban screens, smartp...
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
The thesis describes an investigation into how people learn to cope with non-discretionary use of digital technologies. This includes...
This investigation examines various methods for evaluating interactivity and engagement with technology. By using a static model, namely the interactive gallery at The Public...
Autism Spectrum Disorder (ASD) is a lifelong neurodevelopmental disorder that can affect people in a number...
Tom Flint will be discussing his work with Jupiter Artland in a talk titled An infrastructure for exploring the mixed reality continuum with children: Minecraft, Mixed Reality, and Jupiter Artland. T...
20 February 2018
Tom Flint gave a seminar for The Centre for Research in Digital Education titled Appropriation Affordance and Minecraft: What the methods people use to navigate Minecraft tell us about approaches to t...
24 November 2017
Augusto Esteves has been invited by the HCI group at the University of Bath to deliver a seminar on his work on motion matching input for the Internet-of-Things (IoT).
Abstract: Motion m...
22 November 2017
WaveTrace, a project that was internally funded, was awarded with an additional 5000€ from Design United, to prepare an exhibition at the acclaimed Dutch Design Week. This work was done in collaborati...
20 October 2017
The articles cover the work published at ICMI '17, exploring the use of head-mounted displays as opera glasses, with the goal of delivering an egalitarian user experience during live events. Links bel...
9 October 2017
The Royal Society for the Encouragement of Arts, Manufactures and Commerce (RSA) is a London-based, British organisation committed to finding practical solutions to social challenges. Founded in 1754 ...
17 August 2017
Tom Flint will be accompanying weavers from Dovecot Tapestry Studio at a workshop held at the National Gallery London.
28 July 2017
Work titled "Tailoring Methodological Bricolage to Investigate Non-Discretionary use of digital technology" by Emilia Sobolewska awarded Best Paper at British HCI 2017 Conference
4 July 2017
Dr Oli Mival from the School of Computing's Centre for Interaction Design has been invited to speak at INNOVATE ROBOTICS on the fundamental questions of how we engage in human-robotic-interaction, fro...
16 February 2017
SICSA DEMOfest is the annual technology showcase of leading Informatics and Computer Science research from Scottish Universities and it creates an environment for industry partners and academics to co...
11 November 2016
Augusto joined 53,056 tech CEOs, founders, startups, investors and political leaders driving change across the world in Lisbon for the Web Summit. Over 2,000 of the world’s leading media attended. Tog...
7 November 2016
Augusto was awarded a Carnegie Research Incentive Grant
27 June 2016
RBS commission Dr Oli Mival to review their UX activities & methods.
14 June 2016
School of Computing, Merchiston Campus, Edinburgh Napier University;
The Whitespace, Norloch House, 36 King's Stables Road
7 April 2019 - 11 April 2019
Glassroom, Edinburgh Napier University, Merchiston Campus
10 Colinton Road
3 April 2019
CoRe44, room C44, Merchiston Campus
25 September 2018
12 June 2018 - 14 June 2018
The Glass Room
Edinburgh Napier University
Edinburgh EH10 5DT
12 December 2017
Edinburgh Napier University, Merchiston Campus
10 Colinton Road
9 November 2017
Core44, Room C44, Merchiston Campus
24 October 2017
Core44, room C44, Merchiston campus
27 June 2017
Core44, room c44, Merchiston campus
11 January 2017
Core44, room C44 Merchiston campus
7 December 2016
Merchiston, Glass room
7 July 2016
21 June 2016
C19, Merchiston, Edinburgh Napier University.
16 June 2016 - 22 June 2016
H5 & H9 Merchiston Campus
10 May 2016
April 20 & 21. Brussels.
20 April 2016