An Affordance-based Framework for CVE Evaluation
Conference Proceeding
Turner, P., & Turner, S. (2002)
An Affordance-based Framework for CVE Evaluation. In X. Faulkner, J. Finlay, & F. Détienne (Eds.), People and Computers XVI - Memorable Yet Invisible, 89-103. https://doi.org/10.1007/978-1-4471-0105-5_6
We argue that a conceptual framework is required to support the
practical evaluation of collaborative virtual environments. We propose
such a framework based on an extended, t...
Is Activity Theory an adequate account of the use of multiple artefacts in cooperative working?
Conference Proceeding
Turner, P., Turner, S., & Horton, J. (1998)
Is Activity Theory an adequate account of the use of multiple artefacts in cooperative working?. In P. Wright, & R. Fields (Eds.), The Proceeding of the Second International Workshop on Understanding Work and Designing Artefacts
Seeing the wood for the trees
Conference Proceeding
Turner, P., Rogers, A. R., Turner, S., & Ellman, J. (1996)
Seeing the wood for the trees. In C. Stephanidis (Ed.), Proceedings : 3rd ERCIM Workshop on "User Interfaces for All", 1-6
This paper describes the work in progress of the TREE project. TREE is a European-funded language engineering project addressing the issue of advertising and accessing employm...
Users as abstractions
Conference Proceeding
Turner, P. (2003)
Users as abstractions. In K. Horton, & E. Davenport (Eds.), Understanding sociotechnical action : workshop proceedings, 31-39
No Abstract available.
Where am I? Place as the basis for Presence.
Conference Proceeding
Turner, P., & Turner, S. (2002)
Where am I? Place as the basis for Presence. In P. Turner, & E. Davenport (Eds.), Workshop on Space, Spatiality and Technologies
Cui Bono?
Conference Proceeding
Turner, P., & Turner, S. (1999)
Cui Bono?. In Proceedings of the 1st French-British Virtual Reality International Workshop
No abstract available.
Enactive appropriation
Journal Article
Flint, T., & Turner, P. (2016)
Enactive appropriation. AI & society, 31(1), 41-49. https://doi.org/10.1007/s00146-015-0582-y
The appropriation of digital artefacts involves their use, which has changed, evolved or developed beyond their original design. Thus, to understand appropriation, we must und...
Fiction for design: appropriating Hollywood techniques for design fictions
Book Chapter
Flint, T. (2016)
Fiction for design: appropriating Hollywood techniques for design fictions. In P. Turner, & T. Harviainen (Eds.), Digital Make-Believe (49-66). Cham, Switzerland: Springer. https://doi.org/10.1007/978-3-319-29553-4_4
There is evidence that narratives told in a structured manner are more likely to be convincing to an audience. Design Fictions are an increasingly popular medium in HCI. It is...