Ensemble: embodied experiences in a sound and jewellery installation
Kettley, S., Smyth, M., Arvind, D. K., Greig, F., McGregor, I., & Paechter, B. (2007)
Ensemble: embodied experiences in a sound and jewellery installation. In D. Golightly, T. Rose, & B. Light (Eds.), Create 07 Creative Inventions, Innovations and Everyday Designs in HCI
ensemble - an interactive collection of networked jewellery with gesturally determined, real time sonic output
From the Virtual to the RealWorld: Referring to Objects in Real-World Spatial Scenes
Gkatzia, D., Rieser, V., Bartie, P., & Mackaness, W. (2015)
From the Virtual to the RealWorld: Referring to Objects in Real-World Spatial Scenes. In Proceedings of the 2015 Conference on Empirical Methods in Natural Language Processing, 1936-1942. https://doi.org/10.18653/v1/d15-1224
Predicting the success of referring expressions (RE) is vital for real world applications such as navigation systems. Traditionally, research has focused on studying Referring...
Computing the incomputable with human processing units
Corney, J., Vasantha, G. A., Lynn, A., Jagadeesan, A., Acur, N., Smith, M., & Agarwal, A. (2013)
Computing the incomputable with human processing units. In Intelligent interactive technologies and multimedia. , (14-24). https://doi.org/10.1007/978-3-642-37463-0_2
Initially commercial crowdsourcing services (such as Amazon’s Mechanical Turk) were focused largely on providing micro-labor services for tasks such as image labeling and text...
Speculative and Critical Design in Education: Practice and Perspectives
Helgason, I., Smyth, M., Encinas, E., & Mitrović, I. (2020)
Speculative and Critical Design in Education: Practice and Perspectives. https://doi.org/10.1145/3393914.3395907
This full-day, interdisciplinary workshop will address the use of Speculative and Critical Design (SCD), Design Fiction, and related practices, including those that use provoc...
The use of design activity for research into Computer Supported Co-operative Work (CSCW)
Garner, S. W., Scrivener, S. A. R., Clarke, A. A., Clark, S., Connolly, J. H., Palmen, H., …Smyth, M. G. (1990)
The use of design activity for research into Computer Supported Co-operative Work (CSCW). In J. Smith (Ed.), DATER 91, 84-96
This paper describes current research at Loughborough University in the field of Computer Supported Co-operative Working (CSCW). The project, which is funded by the Informatio...
Commercial Competency and computing students: using the Skills Framework for the Information Age in higher education.
McEwan, T. (2013)
Commercial Competency and computing students: using the Skills Framework for the Information Age in higher education. In Frontiers in Education Conference, 2013 IEEE, 286-292. https://doi.org/10.1109/FIE.2013.6684833
Commercial acumen has emerged recently as a third aspect of employability which employers expect from computing graduates, in addition to technical capability and "soft skills...
Experience with developing multimedia courseware for the World Wide Web: the need for better tools and clear pedagogy
Benyon, D., Stone, D., & Woodroffe, M. (1997)
Experience with developing multimedia courseware for the World Wide Web: the need for better tools and clear pedagogy. International Journal of Human-Computer Studies, 47(1), 197-218. https://doi.org/10.1006/ijhc.1997.0126
The phenomenal growth of the Internet over the last few years, coupled with the development of various multimedia applications which exploit the Internet presents exciting opp...
A method for comparative evaluation of listening to auditory displays by designers and listeners
Droumeva, M., & McGregor, I. (2014)
A method for comparative evaluation of listening to auditory displays by designers and listeners. In The 20th International Conference on Auditory Display
The process of designing and testing auditory displays often includes evaluations only by experts, and where non-experts are involved, training is commonly required. This pape...
User experience (UX) design for medical personnel and patients
Mival, O., & Benyon, D. (2015)
User experience (UX) design for medical personnel and patients. In S. Fricker, C. Thuemmler, & A. Gavras (Eds.), Requirements Engineering for Digital Health and Care (117-131). Cham: Springer. https://doi.org/10.1007/978-3-319-09798-5_6
UX design is concerned with all the issues that go into providing an engaging and enjoyable experience for people in both the short and longer term. This is more than mere fun...
Interaction design: learning from new-media art.
Presentation / Conference
Helgason, I. (2010, September)
Interaction design: learning from new-media art. Paper presented at Irish Human Computer Interaction (HCI) Conference, Dublin
The aim of this PhD research project is to increase knowledge about the nature of what can be termed “optional interactions” with installations and systems found in public or ...