18 results

Date


People

Download Available

Dewey Decimal

427 results

Ensemble: embodied experiences in a sound and jewellery installation

Conference Proceeding
Kettley, S., Smyth, M., Arvind, D. K., Greig, F., McGregor, I., & Paechter, B. (2007)
Ensemble: embodied experiences in a sound and jewellery installation. In D. Golightly, T. Rose, & B. Light (Eds.), Create 07 Creative Inventions, Innovations and Everyday Designs in HCI
ensemble - an interactive collection of networked jewellery with gesturally determined, real time sonic output

From the Virtual to the RealWorld: Referring to Objects in Real-World Spatial Scenes

Conference Proceeding
Gkatzia, D., Rieser, V., Bartie, P., & Mackaness, W. (2015)
From the Virtual to the RealWorld: Referring to Objects in Real-World Spatial Scenes. In Proceedings of the 2015 Conference on Empirical Methods in Natural Language Processing, 1936-1942. https://doi.org/10.18653/v1/d15-1224
Predicting the success of referring expressions (RE) is vital for real world applications such as navigation systems. Traditionally, research has focused on studying Referring...

Computing the incomputable with human processing units

Conference Proceeding
Corney, J., Vasantha, G. A., Lynn, A., Jagadeesan, A., Acur, N., Smith, M., & Agarwal, A. (2013)
Computing the incomputable with human processing units. In Intelligent interactive technologies and multimedia. , (14-24). https://doi.org/10.1007/978-3-642-37463-0_2
Initially commercial crowdsourcing services (such as Amazon’s Mechanical Turk) were focused largely on providing micro-labor services for tasks such as image labeling and text...

Speculative and Critical Design in Education: Practice and Perspectives

Conference Proceeding
Helgason, I., Smyth, M., Encinas, E., & Mitrović, I. (2020)
Speculative and Critical Design in Education: Practice and Perspectives. https://doi.org/10.1145/3393914.3395907
This full-day, interdisciplinary workshop will address the use of Speculative and Critical Design (SCD), Design Fiction, and related practices, including those that use provoc...

The use of design activity for research into Computer Supported Co-operative Work (CSCW)

Conference Proceeding
Garner, S. W., Scrivener, S. A. R., Clarke, A. A., Clark, S., Connolly, J. H., Palmen, H., …Smyth, M. G. (1990)
The use of design activity for research into Computer Supported Co-operative Work (CSCW). In J. Smith (Ed.), DATER 91, 84-96
This paper describes current research at Loughborough University in the field of Computer Supported Co-operative Working (CSCW). The project, which is funded by the Informatio...

Commercial Competency and computing students: using the Skills Framework for the Information Age in higher education.

Conference Proceeding
McEwan, T. (2013)
Commercial Competency and computing students: using the Skills Framework for the Information Age in higher education. In Frontiers in Education Conference, 2013 IEEE, 286-292. https://doi.org/10.1109/FIE.2013.6684833
Commercial acumen has emerged recently as a third aspect of employability which employers expect from computing graduates, in addition to technical capability and "soft skills...

Experience with developing multimedia courseware for the World Wide Web: the need for better tools and clear pedagogy

Journal Article
Benyon, D., Stone, D., & Woodroffe, M. (1997)
Experience with developing multimedia courseware for the World Wide Web: the need for better tools and clear pedagogy. International Journal of Human-Computer Studies, 47(1), 197-218. https://doi.org/10.1006/ijhc.1997.0126
The phenomenal growth of the Internet over the last few years, coupled with the development of various multimedia applications which exploit the Internet presents exciting opp...

A method for comparative evaluation of listening to auditory displays by designers and listeners

Conference Proceeding
Droumeva, M., & McGregor, I. (2014)
A method for comparative evaluation of listening to auditory displays by designers and listeners. In The 20th International Conference on Auditory Display
The process of designing and testing auditory displays often includes evaluations only by experts, and where non-experts are involved, training is commonly required. This pape...

User experience (UX) design for medical personnel and patients

Book Chapter
Mival, O., & Benyon, D. (2015)
User experience (UX) design for medical personnel and patients. In S. Fricker, C. Thuemmler, & A. Gavras (Eds.), Requirements Engineering for Digital Health and Care (117-131). Cham: Springer. https://doi.org/10.1007/978-3-319-09798-5_6
UX design is concerned with all the issues that go into providing an engaging and enjoyable experience for people in both the short and longer term. This is more than mere fun...

Interaction design: learning from new-media art.

Presentation / Conference
Helgason, I. (2010, September)
Interaction design: learning from new-media art. Paper presented at Irish Human Computer Interaction (HCI) Conference, Dublin
The aim of this PhD research project is to increase knowledge about the nature of what can be termed “optional interactions” with installations and systems found in public or ...

Date


57 results

BSL in Embodied Music Interaction

2022 - 2023
This is an exploratory study in the field of Embodied Music Interaction (EMI) to greater understand how British Sign Language (BSL) interpreters categorise music for the hearing impaired. EMI looks a...
Funder: Arts & Humanities Research Council | Value: £5,000

Fixing the Future: The Right to Repair and Equal-IoT

2022 - 2024
Our 2-year interdisciplinary project will investigate how the lack of repairability in the consumer Internet of Things (IoT) will adversely impact equity, inclusion, and sustainability in the digital ...
Funder: Engineering and Physical Sciences Research Council | Value: £94,392

FI STAR

2013 - 2015
New ideas are on the way to make healthcare more accurate, more affordable and matching the needs of our changing societies. Demographic changes, progress in technology and in medicine offer options t...
Funder: European Commission | Value: £532,920

To develop an on-line learning course for refresher courses in the Licensed Trade

2015 - 2015
The aim of the  project led by Alistair Lawson of IIDI is  is to investigate the development of a visually stimulating, high quality interactive on-line learning package for refresher courses for the ...
Funder: Scottish Funding Council | Value: £5,000

Walks & Waterfalls Innovation Voucher

2018 - 2018
Walks and Waterfalls is a multi-channel interactive project intended to design and roadmap a blended experience between a fine art photography book, a mobile augmented reality app and physical locatio...
Funder: Scottish Funding Council | Value: £5,000

Research visit @ University of Bielefeld

2017 - 2017
Research exchange with the Bielefeld Dialogue Systems group
Funder: The Scottish Informatics & Computer Science Alliance | Value: £2,475

Multimedia Environment for Mobiles

1995 - 1998
Multimedia Environment for Mobiles is a EU Framework Programmes project funded by ACTS.
Funder: EU Framework Programme 7 and FP6 and earlier programmes

In Our Hands

2022 - 2023
Following on from last year's Road to COP26 Innovation Programme with British Council Nepal, Kathmandu University and applied Arts Scotland, a revised version is planned for 2022 and the invitation to...
Funder: British Council | Value: £3,388

Gaze tracking through in-ear sensing

2019 - 2019
Eye-tracking is an increasingly popular technique in which user’s eye movements are captured by a computer system, allowing it to ascertain where the user is looking in a display or visual scene (fixa...
Funder: Carnegie Trust for the Universities of Scotland | Value: £9,991

Platform to platform: an investigation into audience engagement with digitised archives and its transformative impact across different online formats

2022 - 2022
This project is closely tied to two goals of the call: unlocking value from digitised heritage content, and online performance. In respect of ‘unlocking value from digitised heritage’, the practical...
Funder: Arts & Humanities Research Council | Value: £4,994

Date


Qualification level

16 results

Adaptive video game sound based on inherent skill level utilising selective attention

2022 - 2025
In video games, selective attention can be utilised to increase a player’s engagement by adapting the sound design ...
Mr. Ethan Robson | Director of Studies: Dr Iain McGregor | Second Supervisor: Dr Balandino Di Donato

The meeting journey: Supporting the design of interaction within co-located, collaborative device ecologies

2013 - 2019
I am currently working on a PhD programme in the Centre for Interaction Design, supervised by...
Aurelien Ammeloot | Director of Studies: Prof David Benyon | Second Supervisor: Dr Oli Mival

Learning to cope with non-discretionary use of digital technologies

0 - 2016
The thesis describes an investigation into how people learn to cope with non-discretionary use of digital technologies. This includes...
Dr Emilia Sobolewska | Director of Studies: Prof David Benyon | Second Supervisor: Dr Michael Smyth

A multidimensional sketching interface for visual interaction with corpus-based concatenative sound synthesis

2009 - 2016
The present research sought to investigate the correspondence between auditory and visual f...
Dr Augoustinos Tsiros | Director of Studies: Dr Gregory Leplatre | Second Supervisor: Dr Michael Smyth

Real-time 3D graphic augmentation of music therapy sessions for people on the autism spectrum

2015 - 2019
Autism Spectrum Disorder (ASD) is a lifelong neurodevelopmental disorder that can affect people in a number...
Dr John McGowan | Director of Studies: Dr Gregory Leplatre | Second Supervisor: Dr Iain McGregor

UrbanIxD: Exploring human interactions for the hybrid city

2015 - 2022
With the vision of ubiquitous computing becoming increasingly realized, a new technological layer in the form of sensors, urban screens, smart...
Shenando Stals | Director of Studies: Dr Michael Smyth | Second Supervisor: Dr Oli Mival

Complex pleasures: designing optional interactions for public spaces

2008 - 2017
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
Dr Ingi Helgason | Director of Studies: Dr Michael Smyth

Investigating and understanding the theoretical constructs and technical impactors on immersive dome user experience

2016 - 2019
Michael McKellar | Director of Studies: Dr Oli Mival | Second Supervisor: Prof David Benyon

Understanding user experience in blended spaces

2010 - 2018
Serkan Ayan | Director of Studies: Prof David Benyon | Second Supervisor: Dr Michael Smyth

Sonification of exosolar planetary systems

2015 - 2021
Michael Quinton | Director of Studies: Dr Iain McGregor | Second Supervisor: Prof David Benyon
19 results

Dr Tom Flint awarded prestigious R&D funding

16 November 2020
Dr Tom Flint from the School of Computing at Edinburgh Napier University has been named as a member of one of the groups in the funded R&D phase of Festival UK 2022.

School of Computing Hosts Easter Egg hunt online in Jupiter Artland in Minecraft

11 April 2020
Children from across Scotland gathered together in virtual space for an Easter Egg hunt hosted in Jupiter Artland in Minecraft during the lockdown.

MEmorial Project awarded Edinburgh Futures Institute Funding

23 June 2019
In June 2019 the MEmorial team completed a two week development workshop, to follow on from this initial research, funded by an Edinburgh Futures Institute Research Award. The workshop culminated in a...

MEmorial Project awarded prestigious residency

19 October 2018
The MEMorial Project, has been awarded a residency at the Museum of Loss and Renewal Collomachia Italy.

Tom Flint to talk at Edinburgh Informatics HCI Group

20 February 2018
Tom Flint will be discussing his work with Jupiter Artland in a talk titled An infrastructure for exploring the mixed reality continuum with children: Minecraft, Mixed Reality, and Jupiter Artland. T...

Appropriation Affordance and Minecraft Invited talk by Tom Flint

24 November 2017
Tom Flint gave a seminar for The Centre for Research in Digital Education titled Appropriation Affordance and Minecraft: What the methods people use to navigate Minecraft tell us about approaches to t...

Augusto Esteves will be delivering a seminar at the University of Bath

22 November 2017
Augusto Esteves has been invited by the HCI group at the University of Bath to deliver a seminar on his work on motion matching input for the Internet-of-Things (IoT). Abstract: Motion matching is a...

WaveTrace awarded by Design United and the Dutch Design Week

20 October 2017
WaveTrace, a project that was internally funded, was awarded with an additional 5000€ from Design United, to prepare an exhibition at the acclaimed Dutch Design Week. This work was done in collaborati...

Augusto Esteves was featured in The Conversation and EconoTimes

9 October 2017
The articles cover the work published at ICMI '17, exploring the use of head-mounted displays as opera glasses, with the goal of delivering an egalitarian user experience during live events. Links bel...

Augusto Esteves has been accepted as Fellow of the RSA

17 August 2017
The Royal Society for the Encouragement of Arts, Manufactures and Commerce (RSA) is a London-based, British organisation committed to finding practical solutions to social challenges. Founded in 1754 ...