Benyon, D., & Murray, D. (2000). Special issue on intelligent interface technology: editor's introduction. Interacting with Computers, 12(4), (315-322). doi:10.1016/S0953-5438(99)00024-7. ISSN 0953-5438
The term ‘Intelligent Interface Technology’ (IIT) is intended to capture the wide range of issues and methods in which some form of ‘intelligence’ is applied to both user inte...
O’Keefe, B., Flint, T., Friedman, E., & Benyon, D. (2018, October). Designing Mixed Reality Experiences and Pedagogies on the NYC High Line. Poster presented at Celebration of Scholarship
No abstract available.
Benyon, D., & Resmini, A. (2015, June). Blended Spaces and Cross-channel Ecosystems. Paper presented at ACM Creativity and Cognition, Glasgow, Scotland
This paper provides a contribution to creativity and codesign
based on applying the theory of conceptual
integration (also known as conceptual blending, or blending
Arts & Humanities Research Council
Data Driven Innovation (DDI) is transforming society and the economy. DDI is defined as the challenge to make effective use of data to shape, develop and deliver innovative products and services to co...
To explore, understand and develop intuitive interaction technologies for simultaneous multi-user collaborative experiences in immersive digital domes
New ideas are on the way to make healthcare more accurate, more affordable and matching the needs of our changing societies. Demographic changes, progress in technology and in medicine offer options t...
28 June 2017
28 June 2017
The School of Simulation and Visualisation (previously the Digital Design Studio) is currently a postgraduate research, teaching and commercial centre of The Glasgow School of...
22 June 2016
22 June 2016
Prof Benyon gave an invited presentation at the eTail conference in London on June 22nd. This is one of the major commercially-focused conferences in Europe.
Mival, O., & Benyon, D. (2013, April). Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings. Paper presented at CHI2013 workshop on Blended Interaction Spaces., Paris, France
In this paper, we present a methodology for the design,
development and implementation of ICEs (Interactive
Collaborative Environments) in real world industrial
settings. The ...
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2008, June). Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method. Paper presented at ICAD 2008: The 14th annual International Conference on Auditory Display, Paris, France
The introduction of effective auditory warnings into a shared environment requires a prior understanding of the existing soundfield and soundscape. Reifying the physical and p...
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2007, June). Establishing key dimensions for reifying soundfields and soundscapes from auditory professionals. Paper presented at ICAD 2007: The 13th International Conference on Auditory Display, Montreal, Canada
This paper presents a unique insight into the way acousticians, computing specialists and sound designers describe the dimensions of sound they use. Seventy-five audio profess...
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2006, June). Workplace soundscape mapping: a trial of Macaulay and Crerar’s method. Paper presented at ICAD 2006: The 12th International Conference on Auditory Display, London, UK
This paper describes a trial of Macaulay and Crerar’s method of mapping a workplace soundscape to assess its fitness as a basis for an extended soundscape mapping method. Twel...
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, June). Recreating the Botanics: towards a sense of place in virtual environments. Paper presented at 3rd UK Conference of the Environmental Psychology Network
The EC funded project BENOGO seeks to re-create real places using photo-realistic
immersive virtual reality technology and in so doing investigates the nature of
presence and ...
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, January). Re-creating the Botanics: towards a sense of place in virtual environments. Paper presented at Benogo
O'Keefe, B., & Benyon, D. (2015). Using the blended spaces framework to design heritage stories with schoolchildren. International Journal of Child-Computer Interaction, 6, (7-16). doi:10.1016/j.ijcci.2016.02.001. ISSN 2212-8689
Blended spaces are spaces where a physical space is deliberately integrated in a close-knit way with a digital space. Blended spaces may take the form of a carefully designed ...
Zahran, D. I., Al-Nuaim, H. A., Rutter, M. J. & Benyon, D. (2015). A critical analysis of e-government evaluation models at national and local municipal levels. Electronic Journal of e-Government. 13, 28-42. ISSN 1479-439X
Abstract: The importance of e-government models lies in their offering a basis to measure and guide e-government. There is still no agreement on how to assess a government onl...
Benyon, D., & Mival, O. (2015). Blended Spaces for Collaboration. Computer Supported Cooperative Work, 24(2-3), 223-249. https://doi.org/10.1007/s10606-015-9223-8
In this paper, we reflect on our experiences of designing, developing, implementing and using a number of real world, functional, multi-touch enabled Interactive Collaborative...
Benyon, D., & Mival, O. (2015). Designing Blended Spaces for Collaboration. In A. Ferscha, S. Resmerita, C. Holzmann, M. Pieper, & C. Stephanidis (Eds.), Human Computer Confluence, 18-39. Konigswinter, Germany: De Gruyter Open. doi:10.1515/9783110471137-002
In this paper, we reflect on our experiences of designing, developing, implementing and using a real world, functional multi-touch enabled interactive collaborative environmen...
Smyth, M., Benyon, D., McCall, R., O’Neill, S., & Carroll, F. (2014). Patterns of place: an integrated approach for the design and evaluation of real and virtual environments. In Immersed in Media, 237-260. Springer Science + Business Media. doi:10.1007/978-3-319-10190-3_10
This chapter describes an approach to the development of virtual representations of real places. The work was funded under the European Union’s €20 m Future and Emerging Techn...
Ayan, S., & Benyon, D. (2014). Designing blended spaces: historical echoes, testing a framework for digital tourism. International Journal of Architectonic, Spatial, and Environmental Design, 7(2), 1-12
This work relates heavily to blended space theory and the trajectories approach previously done in this field. Imaz and Benyon have introduced the ideas of conceptual blending...
Scottish Funding Council
IIDI has been successful in obtaining funding for a new collaborative project with Locus Focus supported by the SFC Innovation Voucher Scheme. http://www.locus-focus.co.uk/
The project involves, the ...
The Scottish Informatics & Computer Science Alliance
To develop an augmented reality digital tourism application
IIDI has been successful in obtaining funding for a new collaborative project with 21Nine Advertising & Design Ltd supported by the SFC Innovation Voucher Scheme.
To develop apps related to Stevenson and City of Literature
The COMPANIONS project developed virtual Companions for conversation to change the way people think about the relationships between people, computers and the Internet. This work has resulted system th...
To prototype and evaluate new interactions between bank customers and Automatic Teller Machines that tailor transactions to the needs of each individual user.
EU Framework Programme 7 and FP6 and earlier programmes
Presence Research in Action, ‘Peach’, is a co-ordination action, part of the European Union’s 6th Research and Development Framework Programme in Information Systems Technologies. Peach is a project a...
Personalisation of Human-Computer Interactions will be a singificant development over the next decade. A variety of activities are on-going that look at personalisation.
Aim The project will investigate and further develop novel synthetic image rendering technologies into an innovative mediation system (a Virtual Environment) that provides close-to photo-realistic 3D ...
The substantial opportunities presented to the IT industry by the ageing population of the developed world have been identified by the Foresight Programme.
Older people currently control over 80% o...
Information and Communication Technologies have the capacity to transcend organisational boundaries and allow work to be done in new ways on a distributed basis (both co-localisation and de-localisati...
To establish a user-centred design and development process to obtain an optimum level of usability across the product range.
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...
I am currently working on a PhD programme in the Centre for Interaction Design, supervised by...
The thesis describes an investigation into how people learn to cope with non-discretionary use of digital technologies. This includes...
Autism Spectrum Disorder (ASD) is a lifelong neurodevelopmental disorder that can affect people in a number...
Core44, room C44, Merchiston campus
27 June 2017
21 June 2016