Senior Lecturer, Teaching Fellow
Murray, J. (2016). Developing a reflective and empirically informed undergraduate research methods module, including a worked exemplar. In Penman, C. & Foster, M. (Eds.). Innovations in Learning and TeachingMerchiston Publishing. ISBN 978-0-9576882-8-5
Teaching research methods is challenging for both staff and students. With increasing expectations to teach a wider breadth of material, the balance and maintenance of suffici...
Garden, C., & Rivera, E. (2018). Putting theory into practice: gamification for student engagement. In EDULEARN18 Proceedings, 4563-4570. https://doi.org/10.21125/edulearn.2018.1138
Gamification is the use of game design elements in a non-game contexts . It is an intervention that has been used in a business setting for a number of years and is now bec...
Rivera, E. S., & Garden, C. L. P. (2018). Theory and Games: Developing a method for gamifying Higher Education. In EDULEARN18 Proceedings
Gamification, the use of game attributes in non-game context, is used in the private sector as well as education. Research into Gamified Learning (GL) often focuses on case...