10 results

DIY Community WiFi Networks: Insights on Participatory Design

Conference Proceeding
Smyth, M., & Helgason, I. (2019)
DIY Community WiFi Networks: Insights on Participatory Design. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3290607.3313073
This paper presents a first version of a set of insights developed collaboratively by researchers during a three-year participatory design project spread across four European ...

Feature-preserving detailed 3D face reconstruction from a single image

Conference Proceeding
Li, Y., Ma, L., Fan, H., & Mitchell, K. (2018)
Feature-preserving detailed 3D face reconstruction from a single image. In CVMP '18 Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Productionhttps://doi.org/10.1145/3278471.3278473
Dense 3D face reconstruction plays a fundamental role in visual media production involving digital actors. We improve upon high fidelity reconstruction from a single 2D photo ...

Image Based Proximate Shadow Retargeting

Conference Proceeding
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2018)
Image Based Proximate Shadow Retargeting. In Proceedings of Computer Graphics & Visual Computing (CGVC) 2018https://doi.org/10.2312/cgvc.20181206
We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly ma...

IRIDiuM+: deep media storytelling with non-linear light field video

Conference Proceeding
Kosek, M., Koniaris, B., Sinclair, D., Markova, D., Rothnie, F., Smoot, L., & Mitchell, K. (2017)
IRIDiuM+: deep media storytelling with non-linear light field video. In SIGGRAPH '17 ACM SIGGRAPH 2017 VR Village. https://doi.org/10.1145/3089269.3089277
We present immersive storytelling in VR enhanced with non-linear sequenced sound, touch and light. Our Deep Media (Rose 2012) aim is to allow for guests to physically enter re...

Computing the incomputable with human processing units

Conference Proceeding
Corney, J., Vasantha, G. A., Lynn, A., Jagadeesan, A., Acur, N., Smith, M., & Agarwal, A. (2013)
Computing the incomputable with human processing units. In Intelligent interactive technologies and multimedia. , (14-24). https://doi.org/10.1007/978-3-642-37463-0_2
Initially commercial crowdsourcing services (such as Amazon’s Mechanical Turk) were focused largely on providing micro-labor services for tasks such as image labeling and text...

UrbanixD: designing human interactions in the networked city

Conference Proceeding
Smyth, M., Helgason, I., Brynskov, M., Mitrovic, I., & Zaffiro, G. (2013)
UrbanixD: designing human interactions in the networked city. In Proceeding CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), (2533-2536). https://doi.org/10.1145/2468356.2468823
Interaction Design, in an urban context, is an increasingly important field of research. City populations are currently in a state of rapid flux. Conurbations are fast becomin...

Workshop on engaging the human-computer interaction community with public policymaking internationally.

Conference Proceeding
Lazar, J., Barbosa, S., Gulliksen, J., McEwan, T., Normand, L. M., Palanque, P., …Wulf, V. (2013)
Workshop on engaging the human-computer interaction community with public policymaking internationally. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), 3279-3282. https://doi.org/10.1145/2468356.2479666
There is an increasing interest in the intersection of human-computer interaction and public policy. This day-long workshop will examine successes and challenges related to pu...

Requirements for Computer-Aided Product-Service Systems Modeling and Simulation

Conference Proceeding
Vasantha, G., Hussain, R., Roy, R., & Corney, J. (2013)
Requirements for Computer-Aided Product-Service Systems Modeling and Simulation. In ICoRD'13: Global Product Development. , (773-784). https://doi.org/10.1007/978-81-322-1050-4_61
The design of product-service systems (PSS) is a co-production process which involves the manufacturer, customer and suppliers as well as any other stakeholders. This multi-or...

Product-Service Systems Design Using Stakeholders’ Information

Conference Proceeding
Annamalai Vasantha, G. V., Hussain, R., Cakkol, M., & Roy, R. (2013)
Product-Service Systems Design Using Stakeholders’ Information. In A. Chakrabarti (Ed.), CIRP Design 2012, 353-366. https://doi.org/10.1007/978-1-4471-4507-3_34
Product-Service System (PSS) provides added value to customers through integrated product and service offerings. Currently, the development of PSS solutions is ad hoc and the ...

Progressive skinning for video game character animations.

Conference Proceeding
Pilgrim, S. J., Aguado, A., Mitchell, K., & Steed, A. (2006)
Progressive skinning for video game character animations. . https://doi.org/10.1145/1179849.1179992