Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research
Smyth, M., Helgason, I., Kresin, F., Balestrini, M., Unteidig, A. B., Lawson, S., …Dourish, P. (2018)
Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research. In CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systemsdoi:10.1145/3170427.3170604
Falling costs and the wider availability of computational components, platforms and ecosystems have enabled the expansion of maker movements and DIY cultures. This can be cons...
Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday.
Kettley, S., & Smyth, M. (2007)
Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday. In N. Bryan-Kinns, A. Blanford, P. Curzon, & L. Nigay (Eds.), People and computers XX Engage : proceedings of HCI 2006, 17-22. https://doi.org/10.1007/978-1-84628-664-3
This short paper presents an experimental approach to the difficulty of evaluating interactive systems as artefacts for everyday life. The problem arises from the event-like n...
An ethnographical orientated study of designers in a collaborative design project.
Joel, S., Smyth, M., & Rodgers, P. (2004)
An ethnographical orientated study of designers in a collaborative design project. In Studying Designers '05, 307-322
No abstract available.
Visual-narrative and virtual reality.
Carroll, F., Smyth, M., & Dryden, L. (2004)
Visual-narrative and virtual reality. In R. E. Griffin, S. B. Chandler, & B. D. Cowden (Eds.), Visual Literacy and Development: An African Experience - Selected readings of the IVLA Annual Conference
This paper explores the relationship between the image and the narrative in virtual reality (VR) environments. It
addresses three main issues; how we engage in images, how the...
Space, place and interface
Presentation / Conference
Smyth, M. (1999, January)
Space, place and interface. Paper presented at Acradia Workshop
No abstract available.
The tools designers use: what do they reveal about design thinking?
Smyth, M. (1997)
The tools designers use: what do they reveal about design thinking?. In J. S. Smith, & E. W. L. Norman (Eds.), IDATER 98 : International Conference on Design and Technology Educational Research and Curriculum Development, 146-153
The role of metaphor at the human computer interface.
Smyth, M., & Knott, R. P. (1993)
The role of metaphor at the human computer interface. In S. Howard, & Y. K. Leung (Eds.), Proceedings of OZCHI'94, the CHISIG Annual Conference : Harmony through working together, 287-291
Interface metaphors are introduced as a technique to facilitate the learning of systems. To better understand this process, metaphors are discussed in terms of their role in t...
The use of design activity for research into Computer Supported Co-operative Work (CSCW)
Garner, S. W., Scrivener, S. A. R., Clarke, A. A., Clark, S., Connolly, J. H., Palmen, H., …Smyth, M. G. (1990)
The use of design activity for research into Computer Supported Co-operative Work (CSCW). In J. Smith (Ed.), DATER 91, 84-96
This paper describes current research at Loughborough University in the field of Computer Supported Co-operative Working (CSCW). The project, which is funded by the Informatio...