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15 results

Wattom: Ambient Eco-feedback with Mid-air Input

Conference Proceeding
Esteves, A., Quintal, F., Caires, F., Baptista, V., & Mendes, P. (2019)
Wattom: Ambient Eco-feedback with Mid-air Input. In 2019 5th Experiment International Conference (exp.at'19)https://doi.org/10.1109/EXPAT.2019.8876565
This paper presents Wattom, a highly interactive ambient eco-feedback smart plug that aims to promote a more sustainable use of electricity in the home. This paper describes o...

DIY Community WiFi Networks: Insights on Participatory Design

Conference Proceeding
Smyth, M., & Helgason, I. (2019)
DIY Community WiFi Networks: Insights on Participatory Design. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3290607.3313073
This paper presents a first version of a set of insights developed collaboratively by researchers during a three-year participatory design project spread across four European ...

Wattom: a Consumption and Grid Aware Smart Plug with Mid-air Controls

Conference Proceeding
Quintal, F., Esteves, A., Caires, F., Baptiste, V., & Mendes, P. (2019)
Wattom: a Consumption and Grid Aware Smart Plug with Mid-air Controls. In TEI '19 Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, (307-313). https://doi.org/10.1145/3294109.3295642
This paper presents Wattom, a highly interactive ambient eco-feedback smart plug that aims to support a more sustainable use of electricity by being tightly coupled to users' ...

Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments

Conference Proceeding
Verweij, D., Esteves, A., Bakker, S., & Khan, V. (2019)
Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments. In TEI '19 Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, (645-656). https://doi.org/10.1145/3294109.3295628
Amongst the variety of (multi-modal) interaction techniques that are being developed and explored, the Motion Matching paradigm provides a novel approach to selection and cont...

A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task

Conference Proceeding
Mackamul, E. B., & Esteves, A. (2018)
A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task. In SUI '18 Symposium on Spatial User Interactionhttps://doi.org/10.1145/3267782.3267793
This paper presents a comparative study between two popular AR systems during a collocated collaborative task. The goal of the study is to start a body of knowledge that descr...

TraceMatch: a computer vision technique for user input by tracing of animated controls

Conference Proceeding
Esteves>, A., Clarke, C., Bellino, A., Esteves, A., Velloso, E., & Gellersen, H. (2016)
TraceMatch: a computer vision technique for user input by tracing of animated controls. In UbiComp '16 Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, (298-303). https://doi.org/10.1145/2971648.2971714
Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the ...

From the Virtual to the RealWorld: Referring to Objects in Real-World Spatial Scenes

Conference Proceeding
Gkatzia, D., Rieser, V., Bartie, P., & Mackaness, W. (2015)
From the Virtual to the RealWorld: Referring to Objects in Real-World Spatial Scenes. In Proceedings of the 2015 Conference on Empirical Methods in Natural Language Processing, 1936-1942. https://doi.org/10.18653/v1/d15-1224
Predicting the success of referring expressions (RE) is vital for real world applications such as navigation systems. Traditionally, research has focused on studying Referring...

Generating and Evaluating Landmark-Based Navigation Instructions in Virtual Environments

Conference Proceeding
Cercas Curry, A., Gkatzia, D., & Rieser, V. (2015)
Generating and Evaluating Landmark-Based Navigation Instructions in Virtual Environments. In Proceedings of the 15th European Workshop on Natural Language Generation, 90-94. https://doi.org/10.18653/v1/w15-4715
Referring to landmarks has been identified to lead to improved navigation instructions. However, a previous corpus study suggests that human “wizards” also choose to refer to ...

A Snapshot of NLG Evaluation Practices 2005 - 2014

Conference Proceeding
Gkatzia, D., & Mahamood, S. (2015)
A Snapshot of NLG Evaluation Practices 2005 - 2014. https://doi.org/10.18653/v1/w15-4708
In this paper we present a snapshot of endto-end NLG system evaluations as presented in conference and journal papers1 over the last ten years in order to better understand th...

A Game-Based Setup for Data Collection and Task-Based Evaluation of Uncertain Information Presentation

Conference Proceeding
Gkatzia, D., Cercas Curry, A., Rieser, V., & Lemon, O. (2015)
A Game-Based Setup for Data Collection and Task-Based Evaluation of Uncertain Information Presentation. In Proceedings of the 15th European Workshop on Natural Language Generation, 112-113. https://doi.org/10.18653/v1/w15-4720
Decision-making is often dependent on uncertain data, e.g. data associated with confidence scores, such as probabilities. A concrete example of such data is weather data. We w...