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16 results

Wattom: Ambient Eco-feedback with Mid-air Input

Conference Proceeding
Esteves, A., Quintal, F., Caires, F., Baptista, V., & Mendes, P. (2019)
Wattom: Ambient Eco-feedback with Mid-air Input. In 2019 5th Experiment International Conference (exp.at'19)https://doi.org/10.1109/EXPAT.2019.8876565
This paper presents Wattom, a highly interactive ambient eco-feedback smart plug that aims to promote a more sustainable use of electricity in the home. This paper describes o...

Wattom: a Consumption and Grid Aware Smart Plug with Mid-air Controls

Conference Proceeding
Quintal, F., Esteves, A., Caires, F., Baptiste, V., & Mendes, P. (2019)
Wattom: a Consumption and Grid Aware Smart Plug with Mid-air Controls. In TEI '19 Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, (307-313). https://doi.org/10.1145/3294109.3295642
This paper presents Wattom, a highly interactive ambient eco-feedback smart plug that aims to support a more sustainable use of electricity by being tightly coupled to users' ...

Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments

Conference Proceeding
Verweij, D., Esteves, A., Bakker, S., & Khan, V. (2019)
Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments. In TEI '19 Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, (645-656). https://doi.org/10.1145/3294109.3295628
Amongst the variety of (multi-modal) interaction techniques that are being developed and explored, the Motion Matching paradigm provides a novel approach to selection and cont...

A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task

Conference Proceeding
Mackamul, E. B., & Esteves, A. (2018)
A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task. In SUI '18 Symposium on Spatial User Interactionhttps://doi.org/10.1145/3267782.3267793
This paper presents a comparative study between two popular AR systems during a collocated collaborative task. The goal of the study is to start a body of knowledge that descr...

Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events

Conference Proceeding
Bishop, C., Esteves, A., & McGregor, I. (2017)
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events. In ICMI 2017 Proceedings of the 19th ACM International Conference on Multimodal Interactionhttps://doi.org/10.1145/3136755.3136781
This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-...

SmoothMoves: smooth pursuits head movements for augmented reality.

Conference Proceeding
Abreu Esteves, A., Verweij, D., Suraiya, L., Islam, R., Lee, Y., & Oakley, I. (2017)
SmoothMoves: smooth pursuits head movements for augmented reality. In UIST '17 Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, (167-178). https://doi.org/10.1145/3126594.3126616
SmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits head movements. It works by computing correlations between the movements of on-scre...

TraceMatch: a computer vision technique for user input by tracing of animated controls

Conference Proceeding
Esteves>, A., Clarke, C., Bellino, A., Esteves, A., Velloso, E., & Gellersen, H. (2016)
TraceMatch: a computer vision technique for user input by tracing of animated controls. In UbiComp '16 Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, (298-303). https://doi.org/10.1145/2971648.2971714
Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the ...

Fall of Humans: Interactive tabletop games and transmedia storytelling.

Conference Proceeding
Dionisio, M., Gujaran, A., Pinto, M., & Esteves, A. (2015)
Fall of Humans: Interactive tabletop games and transmedia storytelling. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, (401-404). https://doi.org/10.1145/2817721.2823477
This paper illustrates how transmedia storytelling can help introduce players to interactive tabletop games. To do so, we developed Fall of Humans (FoH), an experience that ta...

Orbits: enabling gaze interaction in smart watches using moving targets

Conference Proceeding
Esteves, A., Velloso, E., Bulling, A., & Gellersen, H. (2015)
Orbits: enabling gaze interaction in smart watches using moving targets. In UbiComp/ISWC'15 Adjunct Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computerhttps://doi.org/10.1145/2800835.2800942
In this paper we demonstrate Orbits, a novel gaze interaction technique that accounts for both the reduced size of smart watch displays and the hands-free nature of convention...

Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions

Conference Proceeding
Esteves, A., Bakker, S., Antle, A. N., May, A., Warren, J., & Oakley, I. (2014)
Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions. In Proceeding CHI EA '14 CHI '14 Extended Abstracts on Human Factors in Computing Systems, 1843-1848. https://doi.org/10.1145/2559206.2581185
Tangible interaction is a compelling interface paradigm that elegantly merges the fluency of physical manipulation with the flexibility of digital content. However, it is curr...