Research Impact Value and Library and Information Science (RIVAL): development, implementation and outcomes of a Scottish network for LIS researchers and practitioners
Hall, H., & Ryan, B. (2020)
Research Impact Value and Library and Information Science (RIVAL): development, implementation and outcomes of a Scottish network for LIS researchers and practitioners. In Proceedings of the 83rd Annual Meeting of the Association for Information Science and Technology. https://doi.org/10.1002/pra2.210
The research-practice gap in Library and Information Science (LIS) is well documented, especially in respect of the difficulties of translating research into practice, and res...
Props Alive: A Framework for Augmented Reality Stop Motion Animation
Casas, L., Kosek, M., & Mitchell, K. (2020)
Props Alive: A Framework for Augmented Reality Stop Motion Animation. In 2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)https://doi.org/10.1109/SEARIS41720.2017.9183487
Stop motion animation evolved in the early days of cinema with the aim to create an illusion of movement with static puppets posed manually each frame. Current stop motion mov...
A mechanism to promote social behaviour in household load balancing
Brooks, N. A., Powers, S. T., & Borg, J. M. (2020)
A mechanism to promote social behaviour in household load balancing. In Proceedings of the Artificial Life Conference 2020 (ALIFE 2020). , (95-103). https://doi.org/10.1162/isal_a_00290
Reducing the peak energy consumption of households is essential for the effective use of renewable energy sources, in order to ensure that as much household demand as possible...
DIY Community WiFi Networks: Insights on Participatory Design
Smyth, M., & Helgason, I. (2019)
DIY Community WiFi Networks: Insights on Participatory Design. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3290607.3313073
This paper presents a first version of a set of insights developed collaboratively by researchers during a three-year participatory design project spread across four European ...
Get Your Project Funded: Using Biometric Data to Understand What Makes People Trust and Support Crowdfunding Campaigns
Mcneill, M., Lawson, A., Raeside, R., & Peisl, T. (2018)
Get Your Project Funded: Using Biometric Data to Understand What Makes People Trust and Support Crowdfunding Campaigns. In Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI 2018)https://doi.org/10.14236/ewic/HCI2018.127
Creating a good crowdfunding campaign is difficult. By understanding why people contribute to crowdfunding campaigns we can make campaigns better and raise more money. Crowdfu...
Feature-preserving detailed 3D face reconstruction from a single image
Li, Y., Ma, L., Fan, H., & Mitchell, K. (2018)
Feature-preserving detailed 3D face reconstruction from a single image. In CVMP '18 Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Productionhttps://doi.org/10.1145/3278471.3278473
Dense 3D face reconstruction plays a fundamental role in visual media production involving digital actors. We improve upon high fidelity reconstruction from a single 2D photo ...
2-Dimensional Outline Shape Representation for Generative Design with Evolutionary Algorithms
Lapok, P., Lawson, A., & Paechter, B. (2019)
2-Dimensional Outline Shape Representation for Generative Design with Evolutionary Algorithms. In H. Rodrigues, J. Herskovits, C. Mota Soares, A. Araújo, J. Guedes, J. Folgado, …J. Madeira (Eds.), EngOpt 2018 Proceedings of the 6th International Conference on Engineering Optimization, (926-937). https://doi.org/10.1007/978-3-319-97773-7_80
In this paper, we investigate the ability of genetic representation methods to describe two-dimensional outline shapes, in order to use them in a generative design system. A s...
Image Based Proximate Shadow Retargeting
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2018)
Image Based Proximate Shadow Retargeting. In Proceedings of Computer Graphics & Visual Computing (CGVC) 2018https://doi.org/10.2312/cgvc.20181206
We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly ma...
Optimisation and Illumination of a Real-world Workforce Scheduling and Routing Application via Map-Elites
Urquhart, N., & Hart, E. (2018)
Optimisation and Illumination of a Real-world Workforce Scheduling and Routing Application via Map-Elites. In Parallel Problem Solving from Nature – PPSN XV 15th International Conference, Coimbra, Portugal, September 8–12, 2018, Proceedings, Part Ihttps://doi.org/10.1007/978-3-319-99253-2_39
Workforce Scheduling and Routing Problems (WSRP) are very common in many practical domains, and usually have a number of objectives. Illumination algorithms such as Map-Elites...
Can justice be fair when it is blind? How social network structures can promote or prevent the evolution of despotism
Perret, C., Powers, S. T., Pitt, J., & Hart, E. (2018)
Can justice be fair when it is blind? How social network structures can promote or prevent the evolution of despotism. In T. Ikegami, N. Virgo, O. Witkowski, M. Oka, R. Suzuki, & H. Iizuka (Eds.), Proceedings of the 2018 Conference on Artificial Lifehttps://doi.org/10.1162/isal_a_00058
Hierarchy is an efficient way for a group to organize, but often goes along with inequality that benefits leaders. To control despotic behaviour, followers can assess leaders'...