Research explorer tool

14 results

Making and Unfinishedness: Designing Toolkits for Negotiation

Journal Article
Smyth, M., & Helgason, I. (2017)
Making and Unfinishedness: Designing Toolkits for Negotiation. Design Journal, 20(sup1), S3966-S3974. https://doi.org/10.1080/14606925.2017.1352899
The diffusion and democratisation of computing technologies and physical prototyping systems has supported the rise of Do-It-Yourself culture. In the context of design innovat...

Making places: visualization, interaction and experience in urban space

Journal Article
Smyth, M., Trigueiros, P., Helgason, I., Coelho, A., Gallacher, S., Burrows, A., …Penha, R. (2015)
Making places: visualization, interaction and experience in urban space. Interaction Design and Architecture(s) IxDetA, 25, 813-816
Preface to the focus section: Making places: visualization, interaction and experience in urban space Cities are exciting and people continue to be drawn to urban areas beca...

City | Data | Future: envisioning interactions in hybrid urban space.

Conference Proceeding
Mitrović, I., Smyth, M., Helgason, I., & Mitrovic, I. (2015)
City | Data | Future: envisioning interactions in hybrid urban space. In Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, (373-374). https://doi.org/10.1145/2757226.2757380
The City | Data | Future installation is a collection of “design fiction” video scenarios that speculate about the experience of urban life and how it might change in the near...

Informing the design of the future urban landscape.

Conference Proceeding
Smyth, M., & Helgason, I. (2010)
Informing the design of the future urban landscape. In Proceedings of the 8th ACM Conference on Designing Interactive Systems, 438-440. doi:10.1145/1858171.1858259
The urban spaces of the future will be saturated with both visible and hidden media that gather and transmit information. How we as physical beings connect with, interpret and...

Ensemble: embodied experiences in a sound and jewellery installation.

Conference Proceeding
Kettley, S., Smyth, M., Arvind, D. K., Greig, F., McGregor, I., & Paechter, B. (2006)
Ensemble: embodied experiences in a sound and jewellery installation. In D. Golightly, T. Rose, & B. Light (Eds.), Create 07 Creative Inventions, Innovations and Everyday Designs in HCI
ensemble - an interactive collection of networked jewellery with gesturally determined, real time sonic output

Designing Interactions: Repositioning Design in HCI

Presentation / Conference
Varey, A., Smyth, M. & Cairncross, S. (2006, March)
Designing Interactions: Repositioning Design in HCI. Paper presented at HCIEd 2006 Inventivity: Teaching theory, design and innovation in HCI, Limerick, Ireland
This paper describes three case studies which discuss different ways in which HCI and multimedia students in the School of Computing at Napier University are exposed to design...

Reflecting on Design

Presentation / Conference
Varey, A. & Smyth, M. (2006, March)
Reflecting on Design. Paper presented at CONVIVIO Faculty Forum “Teaching Design for HCI”, Graz, Austria
No abstract available.

Probing the sense of place.

Conference Proceeding
O'Neill, S., McCall, R., Smyth, M., & Benyon, D. (2004)
Probing the sense of place. In Presence 2004
This paper describes the application and results of two studies using a qualitative tool designed to examine sense of place in relation to presence research in the BENOGO proj...

The Materiality of Wearable Computers – Craft and Authentic User Experience

Journal Article
Kettley, S., & Smyth, M. (2004)
The Materiality of Wearable Computers – Craft and Authentic User Experience. Design Journal, 7(2), 32-41. https://doi.org/10.2752/146069204789354381
This paper presents work undertaken as part of an ongoing research programme into wearable computers and the processes for designing personal digital artifacts that exhibit au...

The case for building familiarity into wearables design.

Presentation / Conference
Kettley, S., & Smyth, M. (2003, October)
The case for building familiarity into wearables design. Paper presented at Seventh IEEE International Symposium on Wearable Computers (ISWC'03
This paper examines the issues connected with the development of wearable devices in terms of affective design, that is, as pleasurable products. Wearables, particularly in th...