Photo-Realistic Facial Details Synthesis from Single Image
Chen, A., Chen, Z., Zhang, G., Zhang, Z., Mitchell, K., & Yu, J. (2019)
Photo-Realistic Facial Details Synthesis from Single Image. In IEEE International Conference on Computer Vision (ICCV), (9429-9439
We present a single-image 3D face synthesis technique that can handle challenging facial expressions while recovering fine geometric details. Our technique employs expression ...
Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2019)
Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses. Computers, 8(2), https://doi.org/10.3390/computers8020029
Shadow-retargeting maps depict the appearance of real shadows to virtual shadows given corresponding deformation of scene geometry, such that appearance is seamlessly maintain...
The efficacy of Euler diagrams and linear diagrams for visualizing set cardinality using proportions and numbers
Stapleton, G., Chapman, P., Rodgers, P., Touloumis, A., Blake, A., & Delaney, A. (2019)
The efficacy of Euler diagrams and linear diagrams for visualizing set cardinality using proportions and numbers. PLOS ONE, 14(3), https://doi.org/10.1371/journal.pone.0211234
This paper presents the first empirical investigation that compares Euler and linear diagrams when they are used to represent set cardinality. A common approach is to use area...
Eidolon360 – A VR Experience
Hood, B., & Flint, T. (2018)
Eidolon360 – A VR Experience. In L. Hall, T. Flint, S. O'Hara, & P. Turner (Eds.), Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017)https://doi.org/10.14236/ewic/HCI2017.63
Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 3...
Flint, T., & Dylan, T. H. (2018)
Aide Memoire. In L. Hall, T. Flint, S. O'Hara, & P. Turner (Eds.), Proceedings of BHCI 2017https://doi.org/10.14236/ewic/HCI2017.69
The Aide Memoire is a fully realised product constructed from discarded testing equipment. Born out of a series of creative sessions exploring the broad theme of interactivity...
Visualization of Online Datasets
Peng, T., & Downie, C. (2017)
Visualization of Online Datasets. International Journal of Networked and Distributed Computing, 6(1), 11-23. https://doi.org/10.2991/ijndc.2018.6.1.2
As computing technology advances, computers are being used to orchestrate and advance wide spectrums of commercial and personal life, information visualization becomes even mo...
SmoothMoves: smooth pursuits head movements for augmented reality.
Abreu Esteves, A., Verweij, D., Suraiya, L., Islam, R., Lee, Y., & Oakley, I. (2017)
SmoothMoves: smooth pursuits head movements for augmented reality. In UIST '17 Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, (167-178). https://doi.org/10.1145/3126594.3126616
SmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits head movements. It works by computing correlations between the movements of on-scre...
“This is amazing, I’m in two worlds!” A multiple reality game designed with children for children.
Presentation / Conference
Flint, T. (2017, September)
“This is amazing, I’m in two worlds!” A multiple reality game designed with children for children. Paper presented at IPA 2017, Calgary, Canada
The Digital Rubber Hand Illusion
Aldhous, J., Hetherington, R., & Turner, P. (2017)
The Digital Rubber Hand Illusion. In Proceedings of British HCI 2017 – Digital Make-Believe. https://doi.org/10.14236/ewic/HCI2017.59
The rubber hand illusion (RHI) is a body ownership illusion whereby congruently stroking a fake rubber hand and a subject's hidden hand while observing the rubber hand produce...
Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources
Hetherington, R., & McRae, R. (2017)
Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources. Animation, 12(2), 156-173. https://doi.org/10.1177/1746847717710738
A qualitative inquiry of reviews of films featuring digital humanlike characters was performed by sampling user comments from three online reviewer aggregator sites: the Inter...