Research explorer tool

15 results

Designing Mixed Reality Experiences and Pedagogies on the NYC High Line

Presentation / Conference
O’Keefe, B., & Flint, T. (2018, November)
Designing Mixed Reality Experiences and Pedagogies on the NYC High Line. Paper presented at FACT2 Symposium: Virtual Immersive Pedagogy
No abstract available.

Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park

Presentation / Conference
Hall, L., Flint, T., & Mitsche, N. (2018, May)
Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park. Paper presented at 2nd International Research Symposium in Tourism Hospitality & Events
This research considers how the visitor experience could be enhanced through intertwining and blending the real and virtual, creating a new mixed reality that extended and add...

Eidolon 360 – a VR experience

Presentation / Conference
Hood, B., & Flint, T. (2018, March)
Eidolon 360 – a VR experience. Presented at Tangible Embedded Interaction 2018. TEI Arts, Stockholm, Sweden
Art piece displayed at the ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI) exhibition. https://tei.acm.org/2018/

“This is amazing, I’m in two worlds!” A multiple reality game designed with children for children.

Presentation / Conference
Flint, T. (2017, September)
“This is amazing, I’m in two worlds!” A multiple reality game designed with children for children. Paper presented at IPA 2017, Calgary, Canada

Multi-user motion matching interaction for interactive television using Smartwatches.

Presentation / Conference
Verweij, D., Khan, V., Esteves, A., & Bakker, S. (2017, June)
Multi-user motion matching interaction for interactive television using Smartwatches. Poster presented at Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video - TVX '17 Adjunct, Hilversum, The Netherlands
Motion matching input, following continuously moving targets by performing bodily movements, offers new interaction possibilities in multiple domains. Unlike optical motion ma...

Designing for mixed reality with children

Presentation / Conference
Flint, T. (2017, May)
Designing for mixed reality with children. Paper presented at Researching with and for children: Place, pedagogy and play, University of Edinburgh, Edinburgh, Scotland

WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors

Presentation / Conference
Verweij, D., Esteves, A., Khan, V., & Bakker, S. (2017, May)
WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors. Poster presented at Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17, Denver, Colorado, USA
We present WaveTrace, a novel interaction technique based on selection by motion matching. In motion matching systems, targets move continuously in a singular and pre-defined ...

Learning to Cope with Digital Technology

Presentation / Conference
Sobolewska, E. (2014, May)
Learning to Cope with Digital Technology. Poster presented at FECCE, Postgraduate Research Conference 2014, Edinburgh
There is a widespread assumption, that everyone uses modern interactive technology and appreciates its liberating effects. However, according to recent reports, ten million pe...

TouchCloud: An Exploratory Study in Physically Tagging the Cloud.

Presentation / Conference
Abreu Esteves, A., Quintal, F. & Oakley, I. (2014, February)
TouchCloud: An Exploratory Study in Physically Tagging the Cloud. Poster presented at International Conference on Tangible, Embedded and Embodied Interaction, Munich, Germany

A social technological alignment matrix.

Presentation / Conference
Thuemmler, C., Mival, O., Lim Jumelle, A. K., Holanec, I., & Fricker, S. (2014, January)
A social technological alignment matrix. Paper presented at IEEE Healthcom 2014, Natal, Brazil
This paper refers to the term “implementation” as the process of integrating a new technology into established workflows. Especially in health care this has proven to be a ver...