Props Alive: A Framework for Augmented Reality Stop Motion Animation
Casas, L., Kosek, M., & Mitchell, K. (2020)
Props Alive: A Framework for Augmented Reality Stop Motion Animation. In 2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)https://doi.org/10.1109/SEARIS41720.2017.9183487
Stop motion animation evolved in the early days of cinema with the aim to create an illusion of movement with static puppets posed manually each frame. Current stop motion mov...
Wattom: Ambient Eco-feedback with Mid-air Input
Esteves, A., Quintal, F., Caires, F., Baptista, V., & Mendes, P. (2019)
Wattom: Ambient Eco-feedback with Mid-air Input. In 2019 5th Experiment International Conference (exp.at'19)https://doi.org/10.1109/EXPAT.2019.8876565
This paper presents Wattom, a highly interactive ambient eco-feedback smart plug that aims to promote a more sustainable use of electricity in the home. This paper describes o...
Algorithm selection using deep learning without feature extraction
Alissa, M., Sim, K., & Hart, E. (2019)
Algorithm selection using deep learning without feature extraction. In GECCO '19: Proceedings of the Genetic and Evolutionary Computation Conference Companion. , (198-206). https://doi.org/10.1145/3321707.3321845
We propose a novel technique for algorithm-selection which adopts a deep-learning approach, specifically a Recurrent-Neural Network with Long-Short-Term-Memory (RNN-LSTM). In ...
Constructing and Evaluating Visualisation Task Classifications: Process and Considerations
Kerracher, N., & Kennedy, J. (2019)
Constructing and Evaluating Visualisation Task Classifications: Process and Considerations. Computer Graphics Forum, 36(3), 47-59. https://doi.org/10.1111/cgf.13167
Categorising tasks is a common pursuit in the visualisation research community, with a wide variety of taxonomies, typologies, design spaces, and frameworks having been develo...
A Cognitive IoE (Internet of Everything) Approach to Ambient-Intelligent Smart Space
Singh Jamnal, G. A Cognitive IoE (Internet of Everything) Approach to Ambient-Intelligent Smart Space. (Thesis)
Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/Output/2090321
At present, the United Nations figures claim that the current world population would rise from 7.6 billion to 8.5 billion in 2030 and 9.7 billion in 2050. Therefore by the 205...
Simulating Dynamic Vehicle Routing Problems with Athos
Hoffman, B., Guckert, M., Chalmers, K., & Urquhart, N. (2019)
Simulating Dynamic Vehicle Routing Problems with Athos. In Proceedings of the 33rd International ECMS Conference on Modelling and Simulation ECMS 2019, (296-302). https://doi.org/10.7148/2019-0296
Complex routing problems, such as vehicle routing problems with additional constraints, are both hard to solve and hard to express in a form that is accessible to the human ex...
A Dual-spine Approach to Load Error Repair in a HEMS Sensor Network
Liu, X., Liu, Q., & Sun, M. (2018)
A Dual-spine Approach to Load Error Repair in a HEMS Sensor Network. Computers, Materials & Continua, 57(2), 179-194. https://doi.org/10.32604/cmc.2018.04025+
In a home energy management system (HEMS), appliances are becoming diversified and intelligent, so that certain simple maintenance work can be completed by appliances themselv...
An optimized Speculative Execution Strategy Based on Local Data Prediction in Heterogeneous Hadoop Environment
Jin, D., Liu, Q., Liu, X., & Linge, N. (2019)
An optimized Speculative Execution Strategy Based on Local Data Prediction in Heterogeneous Hadoop Environment. Journal of Computers, 30(3), 130-142. https://doi.org/10.3966/199115992019063003010
Hadoop is a famous parallel computing framework that is applied to process large-scale data, but there exists such a task in hadoop framework, which is called “Straggling task...
Eidolon360 – A VR Experience
Hood, B., & Flint, T. (2018)
Eidolon360 – A VR Experience. In Proceedings of xCoAx 2018
Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 3...
Multi-reality games: an experience across the entire reality-virtuality continuum
Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018)
Multi-reality games: an experience across the entire reality-virtuality continuum. In Proceedings of the VRCAI2018https://doi.org/10.1145/3284398.3284411
Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced ...