Photo-Realistic Facial Details Synthesis from Single Image
Chen, A., Chen, Z., Zhang, G., Zhang, Z., Mitchell, K., & Yu, J. (2019)
Photo-Realistic Facial Details Synthesis from Single Image. In 2019 IEEE/CVF International Conference on Computer Vision (ICCV) (9429-9439). https://doi.org/10.1109/ICCV.2019.00952
We present a single-image 3D face synthesis technique that can handle challenging facial expressions while recovering fine geometric details. Our technique employs expression ...
Eidolon360 – A VR Experience
Hood, B., & Flint, T. (2018)
Eidolon360 – A VR Experience. In L. Hall, T. Flint, S. O'Hara, & P. Turner (Eds.), Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017)https://doi.org/10.14236/ewic/HCI2017.63
Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 3...
Flint, T., & Dylan, T. H. (2018)
Aide Memoire. In L. Hall, T. Flint, S. O'Hara, & P. Turner (Eds.), Proceedings of BHCI 2017https://doi.org/10.14236/ewic/HCI2017.69
The Aide Memoire is a fully realised product constructed from discarded testing equipment. Born out of a series of creative sessions exploring the broad theme of interactivity...
SmoothMoves: smooth pursuits head movements for augmented reality.
Abreu Esteves, A., Verweij, D., Suraiya, L., Islam, R., Lee, Y., & Oakley, I. (2017)
SmoothMoves: smooth pursuits head movements for augmented reality. In UIST '17 Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, (167-178). https://doi.org/10.1145/3126594.3126616
SmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits head movements. It works by computing correlations between the movements of on-scre...
The Digital Rubber Hand Illusion
Aldhous, J., Hetherington, R., & Turner, P. (2017)
The Digital Rubber Hand Illusion. In Proceedings of British HCI 2017 – Digital Make-Believe. https://doi.org/10.14236/ewic/HCI2017.59
The rubber hand illusion (RHI) is a body ownership illusion whereby congruently stroking a fake rubber hand and a subject's hidden hand while observing the rubber hand produce...
Visualization of Online Datasets
Peng, T., & Downie, C. (2017)
Visualization of Online Datasets. In Proceedings of 15th IEEE/ACIS International Conference on Software Engineering Research, Management and Application (SERA). , (239-246
As computing technology advances, computers are being used to orchestrate and advance wide spectrums of commercial and personal life, an element even more significant as we im...
MLCut: exploring multi-level cuts in dendrograms for biological data
Vogogias, A., Kennedy, J., Archambault, D., Anne Smith, V., & Currant, H. (2016)
MLCut: exploring multi-level cuts in dendrograms for biological data. In C. Turkay, & T. Ruan Wan (Eds.), Computer Graphics and Visual Computing (CGVC)https://doi.org/10.2312/cgvc.20161288
Choosing a single similarity threshold for cutting dendrograms is not sufficient for performing hierarchical clustering analysis of heterogeneous data sets. In addition, alter...
The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park
Flint, T., Turner, P., & Banach, A. (2016)
The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. In J. C. Read, & P. Stenton (Eds.), IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children. , (680-683). https://doi.org/10.1145/2930674.2938613
This is a demonstration of a Minecraft facsimile of Jupiter Artland, a sculpture park on the outskirts of Edinburgh. With the cooperation of primary school children we develop...
Hierarchical Clustering with Multiple-Height Branch-Cut Applied to Short Time-Series Gene Expression Data
Vogogias, A., Kennedy, J., & Archambault, D. (2016)
Hierarchical Clustering with Multiple-Height Branch-Cut Applied to Short Time-Series Gene Expression Data. In T. Isenberg, & F. Sadlo (Eds.), EuroVis 2016 - Posters. , (1-3). https://doi.org/10.2312/eurp.20161127
Rigid adherence to pre-specified thresholds and static graphical representations can lead to incorrect decisions on merging of clusters. As an alternative to existing automate...
The believability of hyper realistic characters in animated movies.
Hetherington, R. (2015)
The believability of hyper realistic characters in animated movies. https://doi.org/10.1145/2814464.2814478
In a pilot study, participants were asked to watch sets of short movie excerpts featuring performances of a human actor, and 5 animated characters of varying human likeness an...