Eidolon 360 – a VR experience
Presentation / Conference
Hood, B., & Flint, T. (2018, March)
Eidolon 360 – a VR experience. Presented at Tangible Embedded Interaction 2018. TEI Arts, Stockholm, Sweden
Art piece displayed at the ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI) exhibition.
https://tei.acm.org/2018/
Visualization of Online Datasets
Journal Article
Peng, T., & Downie, C. (2017)
Visualization of Online Datasets. International Journal of Networked and Distributed Computing, 6(1), 11-23. https://doi.org/10.2991/ijndc.2018.6.1.2
As computing technology advances, computers are being used to orchestrate and advance wide spectrums of commercial and personal life, information visualization becomes even mo...
Aide Memoire
Conference Proceeding
Flint, T., & Dylan, T. H. (2018)
Aide Memoire. In L. Hall, T. Flint, S. O'Hara, & P. Turner (Eds.), Proceedings of BHCI 2017https://doi.org/10.14236/ewic/HCI2017.69
The Aide Memoire is a fully realised product constructed from discarded testing equipment. Born out of a series of creative sessions exploring the broad theme of interactivity...
Eidolon360 – A VR Experience
Conference Proceeding
Hood, B., & Flint, T. (2018)
Eidolon360 – A VR Experience. In L. Hall, T. Flint, S. O'Hara, & P. Turner (Eds.), Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017)https://doi.org/10.14236/ewic/HCI2017.63
Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 3...
SmoothMoves: smooth pursuits head movements for augmented reality.
Conference Proceeding
Abreu Esteves, A., Verweij, D., Suraiya, L., Islam, R., Lee, Y., & Oakley, I. (2017)
SmoothMoves: smooth pursuits head movements for augmented reality. In UIST '17 Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, (167-178). https://doi.org/10.1145/3126594.3126616
SmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits head movements. It works by computing correlations between the movements of on-scre...
“This is amazing, I’m in two worlds!” A multiple reality game designed with children for children.
Presentation / Conference
Flint, T. (2017, September)
“This is amazing, I’m in two worlds!” A multiple reality game designed with children for children. Paper presented at IPA 2017
IRIDiuM+: deep media storytelling with non-linear light field video
Conference Proceeding
Kosek, M., Koniaris, B., Sinclair, D., Markova, D., Rothnie, F., Smoot, L., & Mitchell, K. (2017)
IRIDiuM+: deep media storytelling with non-linear light field video. In SIGGRAPH '17 ACM SIGGRAPH 2017 VR Village. https://doi.org/10.1145/3089269.3089277
We present immersive storytelling in VR enhanced with non-linear
sequenced sound, touch and light. Our Deep Media (Rose 2012) aim
is to allow for guests to physically enter re...
The Digital Rubber Hand Illusion
Conference Proceeding
Aldhous, J., Hetherington, R., & Turner, P. (2017)
The Digital Rubber Hand Illusion. In Proceedings of British HCI 2017 – Digital Make-Believe. https://doi.org/10.14236/ewic/HCI2017.59
The rubber hand illusion (RHI) is a body ownership illusion whereby congruently stroking a fake rubber hand and a subject's hidden hand while observing the rubber hand produce...
Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources
Journal Article
Hetherington, R., & McRae, R. (2017)
Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources. Animation, 12(2), 156-173. https://doi.org/10.1177/1746847717710738
A qualitative inquiry of reviews of films featuring digital humanlike characters was performed by sampling user comments from three online reviewer aggregator sites: the Inter...
Visualization of Online Datasets
Conference Proceeding
Peng, T., & Downie, C. (2017)
Visualization of Online Datasets. In Proceedings of 15th IEEE/ACIS International Conference on Software Engineering Research, Management and Application (SERA). , (239-246
As computing technology advances, computers are being used to orchestrate and advance wide spectrums of commercial and personal life, an element even more significant as we im...