Senior Lecturer, Teaching Fellow
Rivera, E. S. (2018). Game on!. Ology: Reviews in Applied Sciences, 1, 8-9. doi:10.14297/ras.v1i1.4
Diving into a diverse array of case studies in gamification and gameful design in higher education, Kevin Bell’s Game on! is a series of brief looks that feel in-depth.
Chalmers, C., Cook, B., Foxcroft, G. R., & Hunter, R. H. F. (1989). Luteinizing hormone response to an oestradiol challenge in 5 intersex pigs possessing ovotestes. Reproduction, 87(2), 455-461. doi:10.1530/jrf.0.0870455
After challenge with oestradiol benzoate, the mean maximum LH concentration in 5 XX intersex pigs possessing ovarian and testicular tissue, or only testicular tissue, was 2\m=...
Rivera, E. S., & Garden, C. L. P. (in press). Theory and Games: Developing a methof for gamifying Higher Education. In EDULEARN18 Proceedings
Gamification, the use of game attributes in non-game context, is used in the private sector as well as education. Research into Gamified Learning (GL) often focuses on case...
Scottish Funding Council
The project will produce recommendations for the application of gamification to the training product, informed by the company context, with a design led by the latest academic research in gamification...
Garden, C. L. P., & Rivera, E. S. (in press). Putting theory into practice: gamification for student engagement. In EDULEARN18 Proceedings
Gamification is the use of game design elements in a non-game contexts . It is an intervention that has been used in a business setting for a number of years and is now bec...