Senior Research Fellow
Hetherington, R., & McRae, R. (2017). Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources. Animation, 12(2), (156-173). doi:10.1177/1746847717710738. ISSN 1746-8477
A qualitative inquiry of reviews of films featuring digital humanlike characters was performed by sampling user comments from three online reviewer aggregator sites: the Inter...
Flint, T. (2016). Fiction for design: appropriating Hollywood techniques for design fictions. In P. Turner, & T. Harviainen (Eds.), Digital Make-Believe, 49-66. Cham, Switzerland: Springer Verlag. doi:10.1007/978-3-319-29553-4_4
There is evidence that narratives told in a structured manner are more likely to be convincing to an audience. Design Fictions are an increasingly popular medium in HCI. It is...
Flint, T. & Turner, P. (2016). Enactive appropriation. AI & society. 31(1), 41-49. doi:10.1007/s00146-015-0582-y. ISSN 0951-5666
The appropriation of digital artefacts involves their use, which has changed, evolved or developed beyond their original design. Thus, to understand appropriation, we must und...
Arts & Humanities Research Council
The feeling of being immersed within a live performance by an ensemble of world class musicians can be a deeply engaging and highly valued cultural experience for audiences as well as for the performe...
Hetherington, R. (2015). The believability of hyper realistic characters in animated movies. doi:10.1145/2814464.2814478
In a pilot study, participants were asked to watch sets of short movie excerpts featuring performances of a human actor, and 5 animated characters of varying human likeness an...
Turner, P., & Turner, S. (2001). An Affordance-based Framework for CVE Evaluation. In X. Faulkner, J. Finlay, & F. Détienne (Eds.), People and Computers XVI - Memorable Yet Invisible, 89-103. doi:10.1007/978-1-4471-0105-5_6
We argue that a conceptual framework is required to support the
practical evaluation of collaborative virtual environments. We propose
such a framework based on an extended, t...
Turner, P., & Turner, S. (1999). Cui Bono?. In Proceedings of the 1st French-British Virtual Reality International Workshop
No abstract available.
Turner, P., Turner, S., & Horton, J. (1998). Is Activity Theory an adequate account of the use of multiple artefacts in cooperative working?. In P. Wright, & R. Fields (Eds.), The Proceeding of the Second International Workshop on Understanding Work and Designing Artefacts
Turner, P., Rogers, A. R., Turner, S., & Ellman, J. (1996). Seeing the wood for the trees. In C. Stephanidis (Ed.), Proceedings : 3rd ERCIM Workshop on "User Interfaces for All", 1-6
This paper describes the work in progress of the TREE project. TREE is a European-funded language engineering project addressing the issue of advertising and accessing employm...
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...