Research Fellow, Module Leader
Senior Content Producer & Research Fellow
Senior Research Fellow
Smyth, M. (1999, January). Space, place and interface. Paper presented at Acradia Workshop
No abstract available.
Alty, J., Knott, R., Anderson, B., & Smyth, M. (2000). A framework for engineering metaphor at the user interface. Interacting with Computers, 13(2), (301-322). ISSN 0953-5438
Interface metaphors facilitate the learning of new computer systems by supporting the transformation of existing knowledge in order to improve the comprehension of novel situa...
Egan, C., Thompson, R., & O'Dowd, A. (in press). The Lions' Gate: Towards a Permaculture-inspired Blended Space. https://doi.org/10.1145/3338103.3338110
In light of the devastating ecological effects of climate breakdown and with human well-being under severe stress, this paper presents The Lions' Gate-an in-development, urban...
V. Kann Rasmussen Foundation
The challenge that climate change poses to humanity and the natural environment is critical and well documented. Faced with such an unprecedented challenge, three responses are needed: drastic cuts in...
Associate Professor in Law
Smyth, M., Helgason, I., Kresin, F., Balestrini, M., Unteidig, A. B., Lawson, S., …Dourish, P. (2018). Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research. In CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systemsdoi:10.1145/3170427.3170604
Falling costs and the wider availability of computational components, platforms and ecosystems have enabled the expansion of maker movements and DIY cultures. This can be cons...
Egan, C., Benyon, D., & Thompson, R. (2017). Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017
The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development ca...
Benyon, D. & Egan, C. (2017). Sustainable HCI: Blending permaculture and user-experience. In DIS '17 Companion Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive SystemsISBN 978-1-4503-4991-8
For approximately 10 years the SIGCHI Sustainable HCI (sHCI) and Sustainable Interaction Design (SID) communities have debated the contribution that HCI can make to sustainabi...
Whitecross, R. & Lindsay, C. (2017). Use and Implementation of OCR Chapter 33AA in Section 11 Order Proceedings. Edinburgh: Scottish Courts and Tribunal Service
This report presents the findings of a small-scale study designed and undertaken by the researchers between October 2016 and February 2017. The research was commissioned by th...
Whitecross, R. (2016). Article 3 and Adoption in and from India and Nepal
Nepal has experienced an increase in intercountry adoption in recent years. Following the opening up of authorisation to arrange adoptions, the number of child centres offerin...
Buwert, P. (2016). Designers are seizing Wall Street – but can they improve your life?
Designers are seizing Wall Street – but can they improve your life?
Kettley, S., & Smyth, M. (2006). Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday. In N. Bryan-Kinns, A. Blanford, P. Curzon, & L. Nigay (Eds.), People and computers XX Engage : proceedings of HCI 2006, 17-22. doi:10.1007/978-1-84628-664-3
This short paper presents an experimental approach to the difficulty of evaluating interactive systems as artefacts for everyday life. The problem arises from the event-like n...
Joel, S., Smyth, M., & Rodgers, P. (2004). An ethnographical orientated study of designers in a collaborative design project. In Studying Designers '05, 307-322
Carroll, F., Smyth, M., & Dryden, L. (2003). Visual-narrative and virtual reality. In R. E. Griffin, S. B. Chandler, & B. D. Cowden (Eds.), Visual Literacy and Development: An African Experience - Selected readings of the IVLA Annual Conference
This paper explores the relationship between the image and the narrative in virtual reality (VR) environments. It
addresses three main issues; how we engage in images, how the...
Smyth, M. (1997). The tools designers use: what do they reveal about design thinking?. In J. S. Smith, & E. W. L. Norman (Eds.), IDATER 98 : International Conference on Design and Technology Educational Research and Curriculum Development, 146-153
Smyth, M., & Knott, R. P. (1993). The role of metaphor at the human computer interface. In S. Howard, & Y. K. Leung (Eds.), Proceedings of OZCHI'94, the CHISIG Annual Conference : Harmony through working together, 287-291
Interface metaphors are introduced as a technique to facilitate the learning of systems. To better understand this process, metaphors are discussed in terms of their role in t...
Garner, S. W., Scrivener, S. A. R., Clarke, A. A., Clark, S., Connolly, J. H., Palmen, H., …Smyth, M. G. (1990). The use of design activity for research into Computer Supported Co-operative Work (CSCW). In J. Smith (Ed.), DATER 91, 84-96
This paper describes current research at Loughborough University in the field of Computer Supported Co-operative Working (CSCW). The project, which is funded by the Informatio...
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
If the UK is to address its energy reduction targets, it is vital to understand energy use behaviours and to devise technology that positi...