Research Output
Method for Efficient CPU-GPU Streaming for Walkthrough of Full Motion Lightfield Video
  Lightfield video, as a high-dimensional function, is very demanding in terms of storage. As such, lightfield video data, even in a compressed form, do not typically fit in GPU or main memory unless the capture area, resolution or duration is sufficiently small. Additionally, latency minimization--critical for viewer comfort in use-cases such as virtual reality--places further constraints in many compression schemes. In this paper, we propose a scalable method for streaming lightfield video, parameterized on viewer location and time, that efficiently handles RAM-to-GPU memory transfers of lightfield video in a compressed form, utilizing the GPU architecture for reduction of latency. We demonstrate the effectiveness of our method in a variety of compressed animated lightfield datasets.

  • Date:

    31 December 2017

  • Publication Status:

    Published

  • Publisher

    Association for Computing Machinery

  • DOI:

    10.1145/3150165.3150173

  • Funders:

    Innovate UK

Citation

Chitalu, F. M., Koniaris, B., & Mitchell, K. (2017). Method for Efficient CPU-GPU Streaming for Walkthrough of Full Motion Lightfield Video. In CVMP 2017: Proceedings of the 14th European Conference on Visual Media Production (CVMP 2017). https://doi.org/10.1145/3150165.3150173

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