Article
31 May 2009
Published
Springer-Verlag
10.1007/s10055-009-0117-2
1359-4338
QA75 Electronic computers. Computer science
Turner, P., & Turner, S. (2009). Triangulation in practice. Virtual Reality, 13, 171-181. https://doi.org/10.1007/s10055-009-0117-2
ReaderSchool of Computing
0131 455 2721
P.Turner@napier.ac.uk
computer game playing; virtual reality; involvement; hard triangulation; ontological analysis; presence research;
757KB