Scottish Mountain Soundscapes
Presentation / Conference
Di Donato, B., & McGregor, I. (2024, June)
Scottish Mountain Soundscapes. Presented at Invited seminar at UniMont, University of Milan, Edolo, Italy
Mountain environments provide an immersive auditory experience shaped by natural forces and human interactions. This seminar presents results from an ongoing project that delv...
The digital Foley: what Foley artists say about using audio synthesis
Conference Proceeding
Di Donato, B., & McGregor, I. (2024)
The digital Foley: what Foley artists say about using audio synthesis. In Proceedings of the 2024 AES 6th International Conference on Audio for Games
Foley is a sound production technique where organicity and authenticity in sound creation are key to fostering creativity. Audio synthesis, Artificial Intelligence (AI) and In...
What Do Robots Sound Like? Ep 01 - Dr Iain McGregor
Digital Artefact
McGregor, I. (2024)
What Do Robots Sound Like? Ep 01 - Dr Iain McGregor. [Podcast]
Interviews on the topic of sound for human-robot interactions. Game audio designer Ali Tocher enjoys long form conversations with a wide range of guests. This episode’s guest ...
Hearing Abilities Assessment
Patent
McGregor, I. (2024)
Hearing Abilities Assessment. W O 2024/041821 A1. World Intellectual Property Organization International Bureau
A method for assessing hearing abilities of a human person having two ears, the method comprising: - providing two audio signals to two respective ear speakers at a person's c...
Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions
Conference Proceeding
McGowan, J. J., & Mcgregor, I. P. (2023)
Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions. In Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '23). https://doi.org/10.1145/3597638.3608392
Adults with autism spectrum disorder (ASD) face daily challenges dealing with stress, for example, at work, or in public spaces, which can be overwhelming in terms of coping w...
Proceedings of the 18th International Audio Mostly Conference
Conference Proceeding
(2023)
Proceedings of the 18th International Audio Mostly Conference. . https://doi.org/10.1145/3616195
Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its ...
Video Game Audio in the Metaverse and Beyond
Journal Article
McGregor, I. (2023)
Video Game Audio in the Metaverse and Beyond. Games: Research and Practice, 1(2), Article 15. https://doi.org/10.1145/3593242
Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle
Conference Proceeding
Cunningham, S., & Mcgregor, I. (2022)
Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle. In AM '22: Audio Mostly 2022
Foley artistry is an essential part of the audio post-production process for film, television, games, and animation. By extension, it is as crucial in emergent media such as v...
Acoustics versus Psychoacoustics in Mixed Reality
Digital Artefact
McGregor, I. (2022)
Acoustics versus Psychoacoustics in Mixed Reality. [https://www.youtube.com/watch?v=_pCD99RcDts&list=PLtnYW6qlPmyg4EcCMqRmVrXtopztUyUSx&index=3]
In Mixed Reality there is often a highly understandable desire to capture the “ground truth” and to represent it in its entirety. A typically strong belief is that the greate...
Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format
Presentation / Conference
Ryan, B., Hall, H., & McGregor, I. (2022, August)
Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format. Paper presented at Archives and Records Association Annual Conference 2022, Chester, UK
We report the findings of a research project funded by the AHRC, with support of the BBC, British Library, and a community museum. This exploits, augments, and exhibits a set ...