10 results

Coast to Coast 2023

Book
Smyth, M., & Delaney, F. (2023)
Coast to Coast 2023. Edinburgh: Boom Saloon. https://doi.org/10.5281/zenodo.8099962
Through the Coast to Coast Project, Dr Michael Smyth Co-Director of Creative Informatics (https://creativeinformatics.org/) and Frank Delaney from Future Screens Northern Irel...

A Market Analysis of Urban Interaction Design.

Book
Zaffiro, G., Bracuto, M., Brynskov, M., & Smyth, M. (2014)
A Market Analysis of Urban Interaction Design. In Cpmmunications in Computer and Information Science: HCI International 2015 - Posters’ Extended Abstracts, 587-591. Springer International. doi:10.1007/978-3-319-21383-5_98
Urban Interaction Design draws upon knowledge and approaches from a range of disciplines involved in the design of urban spaces, connecting them and establishing their interac...

city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition

Book
Mitrovic, I., Smyth, M., & Helgason, I. (2013)
city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition. UrbanIxD: Designing Human Interactions in the Networked City
The focus of the emergent field of Urban Interaction Design is public space and the relationships between people – with and through technology. The currency of these interacti...

Critical Design: A mirror of the human condition in the smart city.

Book
Smyth, M. (2012)
Critical Design: A mirror of the human condition in the smart city. In D. Hemment, & A. Townsend (Eds.), Smart Citizens, 39-42. FutureEverything Publications

Digital Blur: Creative Practice at the Boundaries of Architecture, Design and Art

Book
Smyth, M. (2010)
P. Rodgers, & M. Smyth (Eds.). Digital Blur: Creative Practice at the Boundaries of Architecture, Design and Art. Libri Publishing
Digital Blur brings together some of the world's leading practitioners and thinkers from the fields of art, architecture and design, all of whom share a common desire to explo...

Presence for everyone - a short guide to presence research.

Book
Smyth, M. (2009)
D. Benyon, M. Smyth, & I. Helgason (Eds.). Presence for everyone - a short guide to presence research. Centre for Interaction Design
Every day in countless interactions you and I use media to immerse ourselves in virtual environments of information, gaming, video, and social networking. For these moments we...

Presence and consciousness.

Book
Turner, P. (2008)
Presence and consciousness. In D. Benyon, M. Smyth, & I. Helgason (Eds.), Presence for everyone: a short guide to presence research, 21-24. Peach Consortium

Designing for embodied interaction: experiencing artefacts with and through the body.

Book
Smyth, M. (2006)
Designing for embodied interaction: experiencing artefacts with and through the body. In D. Sutton, R. McKenzie, & S. Brind (Eds.), The State of the Real, 140-150. IB Tauris & Co Ltd

Designing at a distance via real-time designer-to-designer interaction.

Book
Scrivener, S. A. R., Harris, D., Clark, S., Rockoff, T., & Smyth, M. (1994)
Designing at a distance via real-time designer-to-designer interaction. In S. Greenberg, S. Hayne, & R. Rada (Eds.), Groupware for Real-Time Drawing - A Designers Guide, 5-23. McGraw Hill
This paper describes an experiment in which teams of two designers used a shared computer ‘sketchpad’ to generate design concepts for products while geographically separated b...

Towards a cooperative software agent.

Book
Smyth, M. (1993)
Towards a cooperative software agent. In J. H. Connolly, & E. A. Edmonds (Eds.), The Kluwer International Series on Computer Supported Cooperative Work; Spaces, Spatiality and Technology, 1-11. Springer-Verlag. doi:10.1007/978-1-4471-2035-3_1
This chapter introduces the concept of software agents and focuses on their impact at the level of the user interface, particularly the relationship between the level of task ...

Date


Date


Date


Date