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Personal online reputation: the development of an approach to investigate how personal reputation is evaluated and managed in online environments.

Conference Proceeding
Ryan, F., Cruickshank, P., Hall, H., & Lawson, A. (2016)
Personal online reputation: the development of an approach to investigate how personal reputation is evaluated and managed in online environments. In IDIMC 2016: Exploring our digital shadow - from data to intelligence, (98-108
The main theme of the paper is the development of a framework to investigate how online information is used in the creation, building, and evaluation of personal reputations. ...

Presence: Is it just pretending?

Journal Article
Turner, P. (2015)
Presence: Is it just pretending?. AI & society, 31(2), 147-156. https://doi.org/10.1007/s00146-014-0579-y
Our sense of presence in the real world helps regulate our behaviour within it by telling us about the status and effectiveness of our actions. As such, this ability offers us...

Assessing the available and accessible evidence: how personal reputations are determined and managed online.

Presentation / Conference
Ryan, F., Cruickshank, P., Hall, H., & Lawson, A. (2015, June)
Assessing the available and accessible evidence: how personal reputations are determined and managed online. Paper presented at Information: interactions and impact (i3) 2015
This paper is concerned with how online information contributes to the determination of personal reputations. The term “personal reputation” in this context means the reputati...

The place probe: exploring a sense of place in real and virtual environments.

Journal Article
McCall, R., Benyon, D., Smyth, M., O'Neill, S., McCall, R., & Carroll, F. (2006)
The place probe: exploring a sense of place in real and virtual environments. Presence: Teleoperators and Virtual Environments, 15(6), 668-687. https://doi.org/10.1162/pres.15.6.668
This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techni...

Untangling the culture medium of student designers

Journal Article
Strickfaden, M., Heylighen, A., Rodgers, P., & Neuckermans, H. (2006)
Untangling the culture medium of student designers. CoDesign, 2(02), 97-107. https://doi.org/10.1080/15710880600647865
Designs do not occur in a vacuum. They are nourished by a breeding ground composed of various substances, phenomena and traces, which function as raw material for concept gene...

Place, Sense of Place, and Presence

Journal Article
Turner, P., & Turner, S. (2006)
Place, Sense of Place, and Presence. Presence: Teleoperators and Virtual Environments, 15(2), 204-217. https://doi.org/10.1162/pres.2006.15.2.204
Recreating real places--as distinct from virtual spaces or environments--using virtual reality technology raises a series of significant challenges. Fortunately there is a lar...

Affordance as context

Journal Article
Turner, P. (2005)
Affordance as context. Interacting with Computers, 17(6), 787-800. https://doi.org/10.1016/j.intcom.2005.04.003
The concept of affordance is relatively easy to define, but has proved to be remarkably difficult to engineer. This paradox has sparked numerous debates as to its true nature....

Responsive environments, place and presence.

Journal Article
McCall, R., O'Neill, S., Carroll, F., Benyon, D., & Smyth, M. (2005)
Responsive environments, place and presence. PsychNology journal, 3, 34-74
This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) and adding an augmented barrier has on the sense of place and presence in t...

The Materiality of Wearable Computers – Craft and Authentic User Experience

Journal Article
Kettley, S., & Smyth, M. (2004)
The Materiality of Wearable Computers – Craft and Authentic User Experience. Design Journal, 7(2), 32-41. https://doi.org/10.2752/146069204789354381
This paper presents work undertaken as part of an ongoing research programme into wearable computers and the processes for designing personal digital artifacts that exhibit au...

A question of realism.

Conference Proceeding
Hetherington, R., Crerar, A., & Turner, P. (2004)
A question of realism. In User-Centered Interaction Paradigms for Universal Access in the Information Society, 68-76. https://doi.org/10.1007/978-3-540-30111-0_6
We present the results of an exploratory study investigating the feasibility of using multimedia software to teach life skills to adults with learning difficulties. As a precu...