78 results

Generating real-time detailed ground visualisations from sparse aerial point clouds

Conference Proceeding
Murray, A., Mitchell, S., Bradley, A., Waite, E., Ross, C., Jamrozy, J., & Mitchell, K. (in press)
Generating real-time detailed ground visualisations from sparse aerial point clouds.
Our new scheme provides a both texture-less and mesh-less framework, which affords memory efficient, flexible level of detail and visibility optimizations for rendering scener...

MienCap: Performance-based Facial Animation with Live Mood Dynamics

Conference Proceeding
Pan, Y., Zhang, R., Wang, J., Chen, N., Qiu, Y., Ding, Y., & Mitchell, K. (2022)
MienCap: Performance-based Facial Animation with Live Mood Dynamics. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (645-646). https://doi.org/10.1109/vrw55335.2022.00178
Our purpose is to improve performance-based animation which can drive believable 3D stylized characters that are truly perceptual. By combining traditional blendshape animatio...

Collimated Whole Volume Light Scattering in Homogeneous Finite Media

Journal Article
Velinov, Z., & Mitchell, K. (in press)
Collimated Whole Volume Light Scattering in Homogeneous Finite Media. IEEE Transactions on Visualization and Computer Graphics, https://doi.org/10.1109/TVCG.2021.3135764
Crepuscular rays form when light encounters an optically thick or opaque medium which masks out portions of the visible scene. Real-time applications commonly estimate this ph...

Foreward to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA)

Journal Article
Glencross, M., Mitchell, K., Mark, B., & Pan, Y. (2021)
Foreward to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA). Computers and Graphics, https://doi.org/10.1016/j.cag.2021.05.007
Abstract not available.

Embodied online dance learning objectives of CAROUSEL +

Conference Proceeding
Mitchell, K., Koniaris, B., Tamariz, M., Kennedy, J., Cheema, N., Mekler, E., …Mac Williams, C. (2021)
Embodied online dance learning objectives of CAROUSEL +. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (309-313). https://doi.org/10.1109/VRW52623.2021.00062
This is a position paper concerning the embodied dance learning objectives of the CAROUSEL + 1 project, which aims to impact how online immersive technologies influence multiu...

FaceMagic: Real-time Facial Detail Effects on Mobile

Conference Proceeding
Casas, L., Li, Y., & Mitchell, K. (2020)
FaceMagic: Real-time Facial Detail Effects on Mobile. In SA '20: SIGGRAPH Asia 2020 Technical Communications. , (1-4). https://doi.org/10.1145/3410700.3425429
We present a novel real-time face detail reconstruction method capable of recovering high quality geometry on consumer mobile devices. Our system firstly uses a morphable mode...

Improving VIP viewer Gaze Estimation and Engagement Using Adaptive Dynamic Anamorphosis

Journal Article
Pan, Y., & Mitchell, K. (2021)
Improving VIP viewer Gaze Estimation and Engagement Using Adaptive Dynamic Anamorphosis. International Journal of Human-Computer Studies, 147, https://doi.org/10.1016/j.ijhcs.2020.102563
Anamorphosis for 2D displays can provide viewer centric perspective viewing, enabling 3D appearance, eye contact and engagement, by adapting dynamically in real time to a sing...

Active Learning for Interactive Audio-Animatronic Performance Design

Journal Article
Castellon, J., Bächer, M., McCrory, M., Ayala, A., Stolarz, J., & Mitchell, K. (2020)
Active Learning for Interactive Audio-Animatronic Performance Design. The Journal of Computer Graphics Techniques, 9(3), 1-19
We present a practical neural computational approach for interactive design of Audio-Animatronic® facial performances. An offline quasi-static reference simulation, driven by ...

Props Alive: A Framework for Augmented Reality Stop Motion Animation

Conference Proceeding
Casas, L., Kosek, M., & Mitchell, K. (2020)
Props Alive: A Framework for Augmented Reality Stop Motion Animation. In 2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)https://doi.org/10.1109/SEARIS41720.2017.9183487
Stop motion animation evolved in the early days of cinema with the aim to create an illusion of movement with static puppets posed manually each frame. Current stop motion mov...

PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation

Conference Proceeding
Pan, Y., & Mitchell, K. (2020)
PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). , (759-760). https://doi.org/10.1109/vrw50115.2020.00230
Augmented reality devices enable new approaches for character animation, e.g., given that character posing is three dimensional in nature it follows that interfaces with highe...

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