Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday.
Citation
Kettley, S., & Smyth, M. (2007). Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday. In N. Bryan-Kinns, A. Blanford, P. Curzon, & L. Nigay (Eds.), People and computers XX Engage : proceedings of HCI 2006, 17-22. https://doi.org/10.1007/978-1-84628-664-3
Authors
Keywords
User experience; lifeworlds; premises for use; designing for the everyday; meaning making; evaluation; wearable computing; computational jewellery;
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