Research Output

Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs.

  There are numerous rules and well-established guidelines to help designers with the visual appearance of interactive technologies. In contrast, when it comes to the use of sound, there is a paucity of practical information regarding design for euphony, excepting musical composition. This paper addresses this hiatus by describing a theoretically based, practical method for evaluating the design of the auditory components of interactive technologies and media. Specifically, the method involves eliciting the auditory experiences of users of these technologies and media and comparing them with what the sound designers had intended. The method has been comprehensively tested in trials involving 100 users (listeners), and the results have been described as “useful” and “invaluable” by a group of 10 professional sound designers.

  • Type:

    Article

  • Publication Status:

    Published

  • Publisher

    Leiden University Press

  • Library of Congress:

    QA76 Computer software

  • Dewey Decimal Classification:

    006 Special Computer Methods

Citation

McGregor, I., Turner, P. & Benyon, D. (2013). Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs. Journal of Sonic Studies. 6(1)ISSN 2212-6252

Authors

Keywords

Interactive technology; sound designers; euphony; auditory experience;

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