Aldhous, J., Hetherington, R. & Turner, P. (in press). The Digital Rubber Hand Illusion. In Proceedings of British HCI 2017 – Digital Make-BelieveISBN n/a
The rubber hand illusion (RHI) is a body ownership illusion whereby congruently stroking a fake rubber hand and a subject's hidden hand while observing the rubber hand produce...
Hetherington, R. (2015). The believability of hyper realistic characters in animated movies. doi:10.1145/2814464.2814478
In a pilot study, participants were asked to watch sets of short movie excerpts featuring performances of a human actor, and 5 animated characters of varying human likeness an...
Trulock, V. & Hetherington, R. (2008). Assessing the Progress of Implementing Web Accessibility - An Irish Case Study. In Proceedings of the Tenth International Conference on Enterprise Information Systems, 105-111. doi:10.5220/0001667001050111. ISBN 978-989-8111-40-1
In this paper we attempt to gauge the implementation of web accessibility guidelines in a range of Irish websites by undertaking a follow-up study in 2005 to one conducted by ...
Hetherington, R., Crerar, A., & Turner, P. (2004). A question of realism. In User-Centered Interaction Paradigms for Universal Access in the Information Society, 68-76. doi:10.1007/978-3-540-30111-0_6
We present the results of an exploratory study investigating the feasibility of using multimedia software to teach life skills to adults with learning difficulties. As a precu...
Hetherington, R. & McRae, R. (2017). Make‐Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources. Animation. 12(2), 156-173. doi:10.1177/1746847717710738. ISSN 1746-8477
A qualitative inquiry of reviews of films featuring digital humanlike characters was performed by sampling user comments from three online reviewer aggregator sites: the Inter...
Turner, P., Hetherington, R., Turner, S., & Kosek, M. (2015). The limits of pretending. Digital Creativity, 26, (304-317). doi:10.1080/14626268.2015.1091778. ISSN 1462-6268
We propose that pretending is a cognitive faculty which
enables us to create and immerse ourselves in possible
worlds. These worlds range from the veridical to the fantastic