Tanis Grandison
tanis grandison

Dr Tanis Grandison

Lecturer

Biography

Tanis Grandison is a lecturer in the School of Computing, Engineering, and the Built Environment. Her research explores how digital media and HCI can complement heritage and creative placemaking to unpack geographies of meaning. Central to her research is the use of psychogeography and tangible computing to elicit and share stories.
Her PhD focused on using digital media tools to support creative placemaking practices with children. She was also a researcher on Let's Play Wester Hails. This project explored place-based meanings through computer game creation.
Tanis' current research examines how technology can support interactions with religious and spiritual practices.

Date


8 results

Digi-Mapping: Creative Placemaking with Psychogeography

Presentation / Conference
Grandison, T., Flint, T., & Jamieson, K. (2022)
Digi-Mapping: Creative Placemaking with Psychogeography. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.44
This exhibit consists of four large (2m x 1.5 m) tactile talking maps that were co-created with primary school children in Wester Hailes Edinburgh, UK. In a collaborative part...

Digitally performing Wester Hailes: A framework for creative placemaking

Thesis
Grandison, T. Digitally performing Wester Hailes: A framework for creative placemaking. (Thesis)
Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/Output/2948137
This PhD investigates how creative placemaking can be facilitated by digital media tools. Since its establishment as a discipline in 2010, there is a need for new practical me...

Let’s Play the Arcade Machines

Conference Proceeding
Stewart, F., Flint, T., Grandison, T., Webster, G., & Tyrie, C. (2022)
Let’s Play the Arcade Machines. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.46
“Let’s Play the Arcade Machines” showcases games made by children in schools in the Wester Hailes area of Edinburgh. The project aims to expose the children to a constructioni...

Digi-Mapping: Unpacking Meaning of Place Through Creative Technology

Presentation / Conference
Grandison, T., Flint, T., & Jamieson, K. (2021, February)
Digi-Mapping: Unpacking Meaning of Place Through Creative Technology. Paper presented at Cultural Heritage and Social Impact: Digital Technologies for Inclusion and Participation, Online
Examining heritage can provide opportunities for marginalised communities to consider and valorise both their collective past and the relationality of more personal and mundan...

Digi-Mapping: Unpacking meaning of place through Creative Technology

Presentation / Conference
Grandison, T., Flint, T., Jamieson, K., & Muir, L. (2020, August)
Digi-Mapping: Unpacking meaning of place through Creative Technology. Paper presented at ACHS 2020 FUTURES – Association of Critical Heritage Studies 5th Biennial Conference, University College London, UK
Personal meaning attached to space through digital media gives rise to contested narratives and reveals a polyvocality of place (Farman, 2018). Attributing meaning or ensoulme...

Psychogeography With Technology

Presentation / Conference
Flint, T., Grandison, T., & Barrett, H. (2018, November)
Psychogeography With Technology. Poster presented at Engage 2018
No abstract available.

Psychogeography With Technology

Presentation / Conference
Grandison, T., Flint, T., & Barrett-Duncan, H. (2018, July)
Psychogeography With Technology. Presented at 32nd International BCS Human Computer Interaction Conference (HCI), Belfast
This submission is a co-created map of Wester Hailes which draws from methods of psychogeography. The map is touch sensitive. Touching pictures on the map triggers bespoke aud...

Participatory polyvocal performative and playful interpreting Resnik’s 4 for creative placemaking with digital tools

Book Chapter
Grandison, T., Flint, T., & Jamieson, K. (in press)
Participatory polyvocal performative and playful interpreting Resnik’s 4 for creative placemaking with digital tools. In D. Giglitto, L. Ciolfi, E. Lockley, & E. Kaldeli (Eds.), Digital Approaches to Inclusion and Participation in Cultural Heritage: Insights from Research and Practice in Europe. Routledge

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