25 November 2022
Published
Springer
10.1007/978-3-031-22131-6_44
Engineering and Physical Sciences Research Council
Khan, M. S., Charissis, V., & Harrison, D. K. (2022). Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?. In HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games (592-603). https://doi.org/10.1007/978-3-031-22131-6_44
ProfessorSchool of Arts and Creative Industries
0131 455 2345
V.Charisis@napier.ac.uk
Servitization; Gamification; User experience; Fintech; Construction industry; 3D; Virtual reality; Simulation
459KB