Research Output
Design Of A Serious Game For Safety In Manufacturing Industry Using Hybrid Simulation Modelling: Towards Eliciting Risk Preferences
  Conventional methods used to elicit risk-taking preferences have demonstrated significant disparities with real-world behaviours, compromising the validity of the data collected. Serious gaming (SG) provides a high potential to bridge this gap. This paper presents a serious game as a novel approach to elicit risk-preference in an industrial manufacturing context, focusing on the game-design and implementation using hybrid simulation modelling. The developed SG serves as a tool for conducting incentivized experiments aimed
at assessing human behaviour towards risk, to inform policy recommendations. The game incorporates two influential factors in shaping risk-taking behaviour in a manufacturing environment, namely the social learning and production pressure and use a variety of game mechanics to promote the players’ motivation and engagement. A usability study was conducted with 10 participants using the Usability Scale System (SUS) to identify problems in the usability of the game. Results have shown that our game has a good
usability.

  • Date:

    31 January 2024

  • Publication Status:

    Published

  • DOI:

    10.1109/WSC60868.2023.10407667

  • Funders:

    EPSRC Engineering and Physical Sciences Research Council

Citation

El Raoui, H., Quigley, J., Aslan, A., Vasantha, G., Hanson, J., Corney, J., & Sherlock, A. (2024). Design Of A Serious Game For Safety In Manufacturing Industry Using Hybrid Simulation Modelling: Towards Eliciting Risk Preferences. In 2023 Winter Simulation Conference (WSC) (1304-1315). https://doi.org/10.1109/WSC60868.2023.10407667

Authors

Keywords

serious game, manufacturing industry, hybrid simulation modelling, risk preferences

Monthly Views:

Linked Projects

Available Documents