Research Output
Development of 3D Sculpted, Hyper-Realistic Biomimetic Eyes for Humanoid Robots and Medical Ocular Prostheses
  Hyper-realistic Humanoid Bio-robotic Systems (HHBS) are the precise electro-mechanical bodily emulation of natural human being in materiality, form and function. However, the standardised approach of constructing static ocular prosthesis for implementation in modern HHBS design, contradicts innate organic human criterion as the artificial eyes are void of the intricate dynamic fluidic functions of the natural human iris. The aim of this paper is to outline the development and construction process of a pair of realistic artificial humanistic optical retinal sensors that accurately simulate the autonomous fluctuating operations of the human iris in reaction to visceral emotion and photo-luminescent stimuli and retain the optical sensory capability and integral aesthetic materialism of the organic eye. The objective of the auto-dynamic pupillary framework is to advance the external
expressive / embodied realism of HHBS towards achieving a more accurate operational and embodied simulation. Prospective future application and advancement of the outlined optical system presents potential implementation in the field of medical ocular prosthetic design, with the aim of enhancing the naturalistic operations of future fabricated human eye replicas, thus conceivably reducing the malaise and discomfiture commonly associated with the archetypical fixed artificial eyes.

  • Date:

    15 November 2017

  • Publication Status:

    Published

  • Funders:

    Historic Funder (pre-Worktribe)

Citation

Strathearn, C., & Ma, M. (in press). Development of 3D Sculpted, Hyper-Realistic Biomimetic Eyes for Humanoid Robots and Medical Ocular Prostheses. In Proceedings of the 2nd International Symposium on Swarm Behavior and Bio-Inspired Robotics (SWARM 2017). , (204-211)

Authors

Keywords

Ocular prosthesis, Hyper-Realistic Humanoid Bio-Mimetic Robotic Systems, dielectric elastomer, simulacra and simulation, 3D Modelling, uncanny valley

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