Research Output

Enactive appropriation

  The appropriation of digital artefacts involves their use, which has changed, evolved or developed beyond their original design. Thus, to understand appropriation, we must understand use. We define use as the active, purposive exploitation of the affordances offered by the technology and from this perspective; appropriation emerges as a natural consequence of this enactive use. Enaction tells us that perception is an active process. It is something we do, and not something that happens to us. From this reading, use then becomes the active exploitation of the affordances offered us by the artefact, system or service. In turn, we define appropriation as the engagement with these actively disclosed affordances—disclosed as a consequence of, not just, seeing but of seeing as. We present a small case study that highlights instances of perception as an actively engaged skill. We conclude that appropriation is a simple consequence of enactive perception.

  • Type:

    Article

  • Date:

    22 March 2015

  • Publication Status:

    Published

  • Publisher

    Springer

  • DOI:

    10.1007/s00146-015-0582-y

  • ISSN:

    0951-5666

  • Library of Congress:

    QA76 Computer software

  • Dewey Decimal Classification:

    006.3 Artificial intelligence

Citation

Flint, T. & Turner, P. (2016). Enactive appropriation. AI & society. 31(1), 41-49. doi:10.1007/s00146-015-0582-y. ISSN 0951-5666

Authors

Keywords

Appropriation; Affordance; Use; Enaction;

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