Research Output
Listening, Corporeality, Place and Presence
  This chapter considers the role of sound, and more specifically, listening, in creating a sense of presence (of "being there") in "places" recreated by virtual reality technologies. We first briefly review the treatment of sound in place and presence research. Here we give particular attention to the role of sound in inducing a sense of presence in virtual environments that immerse their users in representations of particular places. We then consider the phenomenology of listening, the nature of different types of listening, and their application: listening is active, directed, intentional hearing, and is not merely egocentric, it is body-centric. A classification of modes of listening that draws on work in film studies, virtual reality, and audiology is then proposed as a means of supporting the design of place-centric virtual environments in providing an effective aural experience. Finally, we apply this to a case study of listening in real and simulated soundscapes, and suggest directions for further applications of this work.

  • Date:

    31 December 2009

  • Publication Status:

    Published

  • Publisher

    IGI Global

  • DOI:

    10.4018/978-1-60566-020-2.ch009

  • Cross Ref:

    10.4018/978-1-60566-020-2.ch009

  • Funders:

    Edinburgh Napier Funded

Citation

Turner, S., McGregor, I., & Turner, P. (2009). Listening, Corporeality, Place and Presence. In P. Turner, S. Turner, & E. Davenport (Eds.), Exploration of Space, Technology, and Spatiality: Interdisciplinary Perspectives (113-127). London: IGI Global. https://doi.org/10.4018/978-1-60566-020-2.ch009

Authors

Editors

Monthly Views:

Available Documents