Research Output

On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects

  The smart, augmented objects that appear in systems that support tangible interaction have a dual life. While they can exhibit complex digital behaviors in the technological context they are designed for, they are also static, standard physical objects in other situations: while stacked on the side of a table, placed in a pocket or held in a user's hand. This paper argues that to design truly effective tangible systems, we need consider both these situations - both the online and the offline. To illustrate this point, it briefly describes two studies into the offline use of tangible objects, highlighting lessons learnt for the design of future systems.

  • Date:

    16 September 2013

  • Publication Status:

    Published

  • Publisher

    IEEE

  • DOI:

    10.1109/isuvr.2013.12

  • Library of Congress:

    QA75 Electronic computers. Computer science

  • Dewey Decimal Classification:

    004 Data processing & computer science

  • Funders:

    Fundação para a Ciência e a Tecnologia

Citation

Oakley, I., & Esteves, A. (2013). On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects. In 2013 International Symposium on Ubiquitous Virtual Reality (ISUVR)

Authors

Keywords

Human-Computer Interaction (HCI), Tangible Interaction, Embodied Cognition, Physical Computing

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