Research Output
Re-creating the Botanics: towards a sense of place in virtual environments
  The EC funded project BENOGO seeks to re-create real places using photo-realistic
immersive virtual reality technology and in so doing investigates the nature of
presence and sense of place in such environments. We discuss the first stages in our
work investigating how far a sense of place can be created in a virtual environment
and benchmarked against the real world. This paper reports early studies which
investigated sense of place in a real-world location – a glasshouse in a botanical
garden – and the first in a series of planned experiments with its virtual equivalent.
The results provide preliminary indications of which elements of sense of place
manage to penetrate the considerable constraints of the current virtual environment
and how the virtual experience might be redesigned in future. We also discuss
techniques for investigating sense of place in this context and briefly describe the next
steps in the work.

  • Type:

    Conference Paper (unpublished)

  • Date:

    01 January 2003

  • Publication Status:


  • Publisher


  • Library of Congress:

    QA75 Electronic computers. Computer science

  • Dewey Decimal Classification:

    006 Special Computer Methods


Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, January). Re-creating the Botanics: towards a sense of place in virtual environments. Paper presented at Benogo



real-places; photo-realistic; virtual reality; presence; sense of place;

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