Citation
Charissis, V., Khan, M. S., & Harrison, D. K. (2022). Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics. In HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games (545-555). https://doi.org/10.1007/978-3-031-22131-6_40
Authors
Keywords
Consumer electronics, Car software, Servitization, Gamification, User experience, Augmented Reality, Virtual Reality, Head-up display, Simulation
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