Research Output

The Materiality of Wearable Computers – Craft and Authentic User Experience

  This paper presents work undertaken as part of an ongoing research programme into wearable computers and the processes for designing personal digital artifacts that exhibit authenticity. Authenticity is discussed in its associations with contemporary craft and as a means by which tools may cease disappearing in the obsessively rational quest for the 'invisible computer' and instead become more meaningful for users as objects in interaction. Materiality is arrived at as a possible basis for further work into agentive design methodologies.

  • Type:

    Article

  • Date:

    31 July 2004

  • Publication Status:

    Published

  • Publisher

    Informa UK Limited

  • DOI:

    10.2752/146069204789354381

  • ISSN:

    1460-6925

Citation

Kettley, S., & Smyth, M. (2004). The Materiality of Wearable Computers – Craft and Authentic User Experience. Design Journal, 7(2), 32-41. https://doi.org/10.2752/146069204789354381

Authors

Keywords

Arts; Craftwork; Human-Computer Interaction; Computers; Design; Comfortblanket; Perception;

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