Research Output
Triangulation in practice.
  Triangulation is the means by which an alternate perspective is used to validate, challenge or extend existing findings. It is frequently used when the field of study is difficult, demanding or contentious and presence research meets all of these criteria. We distinguish between the use of hard and soft triangulation-the former emphasising the challenging of findings, the latter being more confirmatory in character. Having reviewed a substantial number of presence papers, we conclude that strong triangulation is not widely used while soft triangulation is routinely employed. We demonstrate the usefulness of hard triangulation by contrasting an ontological analysis of in-ness with an empirical study of (computer) game playing. We conclude that presence research would be well served by the wider use of hard triangulation and for the reporting of anomalous and ill-fitting results.

  • Type:

    Article

  • Date:

    31 May 2009

  • Publication Status:

    Published

  • Publisher

    Springer-Verlag

  • DOI:

    10.1007/s10055-009-0117-2

  • ISSN:

    1359-4338

  • Library of Congress:

    QA75 Electronic computers. Computer science

Citation

Turner, P., & Turner, S. (2009). Triangulation in practice. Virtual Reality, 13, 171-181. https://doi.org/10.1007/s10055-009-0117-2

Authors

Keywords

computer game playing; virtual reality; involvement; hard triangulation; ontological analysis; presence research;

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