8 results

A brain atlas of synapse protein lifetime across the mouse lifespan

Journal Article
Bulovaite, E., Qiu, Z., Kratschke, M., Zgraj, A., Fricker, D. G., Tuck, E. J., …Grant, S. G. (in press)
A brain atlas of synapse protein lifetime across the mouse lifespan. Neuron, https://doi.org/10.1016/j.neuron.2022.09.009
The lifetime of proteins in synapses is important for their signaling, maintenance, and remodeling, and for memory duration. We quantified the lifetime of endogenous PSD95, an...

A brain-wide atlas of synapses across the mouse lifespan

Journal Article
Cizeron, M., Qiu, Z., Koniaris, B., Gokhale, R., Komiyama, N. H., Fransén, E., & Grant, S. G. (2020)
A brain-wide atlas of synapses across the mouse lifespan. Science, 369(6501), https://doi.org/10.1126/science.aba3163
Synapses connect neurons together to form the circuits of the brain and their molecular composition controls innate and learned behavior. We have analyzed the molecular and mo...

Architecture of the Mouse Brain Synaptome

Journal Article
Zhu, F., Cizeron, M., Qiu, Z., Benavides-Piccione, R., Kopanitsa, M. V., Skene, N. G., …Grant, S. G. (2018)
Architecture of the Mouse Brain Synaptome. Neuron, 99(4), 781-799.e10. https://doi.org/10.1016/j.neuron.2018.07.007
Synapses are found in vast numbers in the brain and contain complex proteomes. We developed genetic labeling and imaging methods to examine synaptic proteins in individual exc...

GPU-accelerated depth codec for real-time, high-quality light field reconstruction

Journal Article
Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2018)
GPU-accelerated depth codec for real-time, high-quality light field reconstruction. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 1(1), 1-15. https://doi.org/10.1145/3203193
Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth estimation from color when real-time performance ...

Compressed Animated Light Fields with Real-time View-dependent Reconstruction

Journal Article
Koniaris, C., Kosek, M., Sinclair, D., & Mitchell, K. (2019)
Compressed Animated Light Fields with Real-time View-dependent Reconstruction. IEEE Transactions on Visualization and Computer Graphics, 25(4), 1666-1680. https://doi.org/10.1109/tvcg.2018.2818156
We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion....

Pixel history linear models for real-time temporal filtering.

Journal Article
Iglesias-Guitian, J. A., Moon, B., Koniaris, C., Smolikowski, E., & Mitchell, K. (2016)
Pixel history linear models for real-time temporal filtering. Computer Graphics Forum, 35(7), 363-372. https://doi.org/10.1111/cgf.13033
We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. Our method is based on Pixel History Linear Models (PHLM), a n...

Guided Ecological Simulation for Artistic Editing of Plant Distributions in Natural Scenes

Journal Article
Bradbury, G. A., Subr, K., Koniaris, B., Mitchell, K., & Weyrich, T. (2015)
Guided Ecological Simulation for Artistic Editing of Plant Distributions in Natural Scenes. The Journal of Computer Graphics Techniques, 4(4), 28-53
In this paper we present a novel approach to author vegetation cover of large natural scenes. Unlike stochastic scatter-instancing tools for plant placement (such as multi-cla...

Survey of texture mapping techniques for representing and rendering volumetric mesostructure

Journal Article
Koniaris, B., Cosker, D., Yang, X., & Mitchell, K. (2014)
Survey of texture mapping techniques for representing and rendering volumetric mesostructure. The Journal of Computer Graphics Techniques, 3(2), 18-60
Representation and rendering of volumetric mesostructure using texture mapping can potentially allow the display of highly detailed, animated surfaces at a low performance cos...